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GameDev.netÀÇ Article ¸ñ·ÏÀ» ¹ø¿ªÇÑ °ÍÀÔ´Ï´Ù. ¸¸¾à °¢°¢ÀÇ ¹®¼¿¡ ´ëÇÑ ÇÑ±Û ¹ø¿ªÀÌ Á¸ÀçÇÑ´Ù¸é Á¦°Ô ¾Ë·ÁÁÖ¼¼¿ä. ¹Ù·Î°¡±â ¸µÅ©¸¦ Á¦°øÇÏ°í ¹ø¿ªÇϽźÐÀÇ À̸§À» ¸í½ÃÇϰڽÀ´Ï´Ù. ¿ø¹®ÀÇ ¸ðµç ÀúÀÛ±ÇÀº GameDev.net¿¡ ÀÖ½À´Ï´Ù. ¿©·¯ºÐÀÇ ¸¹Àº Âü¿©¸¦ ¹Ù¶ø´Ï´Ù. °¨»çÇÕ´Ï´Ù. ¹ø¿ªÀÚ ½Å¿ë¿ì (www.gamesync.com.ne.kr) |
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°ÔÀÓ À½¾Ç°ú »ç¿îµå Ư¼ö À½ÇâÈ¿°ú¸¦ ¸¸µå´Â °ÍÀÇ ¸ðµç °ÍÀ» ¿©±â¼ ãÀ» ¼ö ÀÖ½À´Ï´Ù. |
Àüü ¸®¼Ò½º : 24 ¹Ù·Î°¡±â : È£°ú(Effect) È®´ë(Scale) ÅëÇÕ(Synthesis) Å×Å©´Ð |
| È¿°ú(Effect) | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| ÄÚ·¯½º(Chorus) [Added: 10/7/1999] |
Scott Lehman | ÄÚ·¯½º´Â ¿©·¯ °¡ÁöÀÇ ¼·Î´Ù¸¥ ¾Ç±âµéÀ» µ¿½Ã¿¡ ¿¬ÁÖÇÔÀ¸·Î¼ »ç¿îµå¸¦ ÁßÈÄÇÏ°Ô ÇÏ´Â ¸Å¿ì ³Î¸® ¾²ÀÌ´Â ±â¹ýÀÌ´Ù. ÀÌ ¿¹Á¦´Â ÀÌ·¯ÇÑ Æ¯Â¡µéÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| ¾ÐÃà/Á¦ÇÑ
(Compression/Limiting) [Added: 10/4/1999] |
Scott Lehman | |||
| Áö¿¬(Delay) [Added: 10/7/1999] |
Scott Lehman | Áö¿¬°ú ¸Þ¾Æ¸®(echo)¿¡ ´ëÇÑ ¼³¸í | ||
| ÆòÁØÈ(Equalization) [Added: 10/4/1999] |
Scott Lehman | ÆòÁØÈ°¡ ¾î¶»°Ô ÀÛ¿ëÇϴ°¡¿¡ ´ëÇÑ ¼³¸í | ||
| È®Àå/ÀâÀ½Á¦°Å(Expansion/Noise
Gating) [Added: 10/4/1999] |
Scott Lehman | ¾î¶»°Ô ÀâÀ½Á¦°Å(ÀúÀ½ºÎ ¹è°æ ÀâÀ½ÀÇ Á¦°Å)¸¦ ¼öÇàÇÒ °ÍÀΰ¡¿¡ ´ëÇÑ ¹®¼ | ||
| Flanging [Added: 10/7/1999] |
Scott Lehman | ¸Ó¸®À§·Î ºñÇà±â°¡ ³¯¾Æ°¡´Â µíÇÑ ¼Ò¸®¸¦ ¸¸µé±â À§ÇÑ flanging ±â¹ýÀ» ÀÚ¼¼È÷ ¼³¸íÇÕ´Ï´Ù. | ||
| Çü»óÀ̵¿
(Phase
Shifting (Phasing)) [Added: 10/7/1999] |
Scott Lehman | Phasing works creates creating "notches" in the frequency spectrum. This article explains how it works. | ||
| ¹ÝÇâÀ½(Reverberation) [Added: 10/7/1999] |
Scott Lehman | ¹ÝÇâÀ½¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| ¿øÇü º¯Á¶(Ring
Modulation) [Added: 10/7/1999] |
Scott Lehman | ÀÌ ¿¹Á¦´Â ¸Å¿ì Èï¹Ì·Ó°í Ư»öÀÖ´Â ´ëÁßÀûÀÎ È¿°úÀ½À» ¸¸µå´Â ¿øÇü º¯Á¶ ±â¹ý¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| È®´ë(Scales) | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| ¿ÜºÎ È®´ë(Exotic
Scales) [Added: 10/2/1999] |
Alexander Edward Sager | ´ç½ÅÀÌ µéÀ» ¼ö ¾øÀ» Á¤µµ·Î ÀÛÀº ¾à°£ÀÇ È®´ë | ||
| ÇÇŸ°í¶ó½º
È®´ë(The
Pythagorean Scale) [Added: 10/3/1999] |
Eric W. Weisstein | ÀÌ ±â¹ýÀÌ ¹«¾ùÀ̸ç, ¿Ö Áß¿äÇѰ¡¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| ÅëÇÕ(Synthesis) | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| Csound
Ãʺ¸ÀÚ °¡À̵å [Added: 1/19/2000] |
Hans Mikelson | CSound¸¦ ÀÌ¿ëÇÑ ¿¬ÁÖ µðÀÚÀÎ, ¿ÀÄɽºÆ®¶ó¿Í ¾Çº¸ÆÄÀÏÀÇ ¿¬µ¿°ú °°Àº ±âÃÊÀûÀÎ ³»¿ë¿ï ¼Ò°³ÇÕ´Ï´Ù. | ||
| ¾Æ³¯·Î±×
ÅëÇÕ±â¼ú(Analogue Synthesis Techniques)¿¡ ´ëÇÑ ¼³¸í [Added: 1/19/2000] |
Jacob Joaquin | CSound¸¦ ÀÌ¿ëÇÏ¿© ¾Æ³¯·Î±× ÅëÇÕÀ» ¸ðµ¨¸µÇÏ´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù. °Ãß | ||
| FM
Synthesis [Added: 11/18/1999] |
T. Yahaya Abdullah | Áֱ⺯Á¶(frequency modulation)ÀÇ ÀÛµ¿¿ø¸® | ||
| ¹°¸®Àû
¸ðµ¨¸µ(Physical
Modeling) [Added: 4/5/2000] |
Scott Lehman | ½ÇÁ¦ ¾Ç±â¸¦ ¿¬ÁÖÇϴ°Ͱú °ü·ÃÇÑ ¹°¸®ÀûÀÎ ¸ðµ¨¸µ ¹æ¹ý¿¡ ´ëÇÏ¿© ³íÀÇÇÕ´Ï´Ù. | ||
| °¨»ê ÅëÇÕ(Subtractive
Synthesis) [Added: 11/18/1999] |
T. Yahaya Abdullah | °¨»ê ÅëÇÕ¿¡ ´ëÇÑ ¸ðµç ÀÌ·Ð | ||
| Å×Å©´Ð(Techniques) | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| °ÔÀÓ À½¾Ç°¡ÀÇ
¸¶À½¿¡¼ [Added: 1/18/2000] |
Marcus Knudsen | ´ç½ÅÀÌ ¾îµÎ¿î ¹æÀ¸·Î µé¾î°¬À» ¶§, ´ç½ÅÀÇ µÚ¿¡¼ °©Àڱ⠹®ÀÌ ´ÝÈü´Ï´Ù. ´ç½ÅÀº ÀÜÇÐÇÑ ºñ¸í¼Ò¸®°¡ ¸Ö¸®¼ µé¸®°í, µ¿½Ã¿¡ ³·Àº ÀúÀ½ÀÌ Á¡Á¡ Ä¿Áö´Â °ÍÀ» µè½À´Ï´Ù. ¹è°æ À½¾ÇÀº ´ç½ÅÀ» ¾ó¾îºÙ°Ô ¸¸µé¸ç, ¿òÁ÷ÀÌ´Â ¼ø°£¸¶´Ù ±äÀåÇÏ°Ô ÇÕ´Ï´Ù. ´ç½ÅÀÇ ÀÇÀÚ¸¦ ºÙµé°í ÀÖÀ¸¼¼¿ä, ¿Ö³ÄÇϸé ÀÌ À½¾ÇÀ» ¸¸µç ÀÛ°îÀÚ°¡ ÀǵµÇÑ °ÍÀ» ÀÌÁ¦ ¹ß°ßÇÒ ¼ö ÀÖ´Â ¼ø°£ÀÌ ¿Ô±â ¶§¹®ÀÔ´Ï´Ù. | ||
| ¹Ì½ºÆ®
3(Myst III) ¿¡¼ÀÇ À½¾Ç: Ãß¹æ - ºñµð¿À °ÔÀÓ »ç¿îµåÆ®·¢ÀÇ ÁøÈ
(Exile - The Evolution of a Videogame
Soundtrack) [Added: 1/18/2002] |
Jack Wall | ¿µÈ ¼öÁØÀÇ »ç¿îµåÆ®·¢À» Á¦ÀÛÇÏ´Â °Í¿¡ °üÇÑ ³»¿ëÀÔ´Ï´Ù. | ||
| ÀâÀ½ÀÇ
¿¹¼ú(The Art
of Noise): °ÔÀÓ ½ºÆ©µð¿À ³ìÀ½°ú ÈÀ½(Game Studio Recording and Foley) [Added: 10/9/2000] |
Robert Stevenson | ´ç½ÅÀÇ ³ìÀ½±â°£Áß ´ëºÎºÐÀÇ ÀÛ¾÷À» ó¸®Çϴ°Í, ´ç½Å ÀÚ½ÅÀÇ Æú¸® »ç¿îµå È¿°ú¸¦ ³ìÀ½Çϴ°Í, ¾î¶»°Ô ÁغñÇØ¾ßÇϴ°¡, ¹è°¡°íÇ »óÅ¿¡¼ ¿Ö ½ºÆ©µð¿À¿¡ °¡¼´Â ¾ÈµÇ´Â°¡, µîµîÀÇ ´Ù¾çÇÑ ÆÁÀ» Á¦°øÇÕ´Ï´Ù. | ||
| °ÔÀÓÀ½¾Ç
ÀÛ°î - 1Æí [Added: 5/17/2000] |
John Licato | ¾î¶»°Ô ´ç½Å ÀÚ½ÅÀÇ °ÔÀÓÀ½À¹À» ÀÛ°îÇϴ°¡¿¡ °üÇÏ¿© Àǹ®À» ǰÀºÀûÀÌ ÀÖ³ª¿ä? ´ç½ÅÀÌ À½¾Ç¿¡ ´ëÇØ ¾Ë±â ¿øÇÏ´Â °ÍÀ» ¼³¸íÇÏÁö ¾ÊÀº °¡À̵å Ã¥ÀÚ¸¦ ÀÐÀºÀûÀÌ ÀÖ³ª¿ä? ÀÌ ¹®¼ÀÇ 1Æí¿¡¼ 3ÆíÀ» ÅëÇØ, À½¾ÇÀ» ÀÛ°îÇϴµ¥ ÀÖ¾î¼ ¾Ë¾ß¾ß¸¸ ÇÏ´Â ¸ðµç °Í°ú ±×ÀÌ»óÀÇ ³»¿ëµéÀ» ¼³¸íÇÒ°ÍÀÔ´Ï´Ù. | ||
| °ÔÀÓÀ½¾Ç
ÀÛ°î - 2Æí [Added: 6/21/2000] |
John Licato | ÀÌ ¹®¼´Â °ÔÀÓ À½¾ÇÀ» ÀÛ°îÇÒ ¶§ ¾Ë¾Æ¾ßÇÒ ¸ðµç °ÍÀ» ¼³¸íÇØ ÁÖ´Â ¹®¼Áß 2Æí¿¡ ÇØ´çÇÕ´Ï´Ù. ¿©±â¼´Â ½ÇÁ¦ÀûÀ¸·Î ¾î¶»°Ô À½¾ÇÀûÀÎ ¾ÆÀ̵ð¾î¿¡ º¯È¸¦ ÁÙ °ÍÀΰ¡¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| °ÔÀÓÀ½¾Ç
ÀÛ°î - 3Æí [Added: 8/14/2000] |
John Licato | ÀÌ ¹®¼´Â °ÔÀÓ À½¾ÇÀ» ÀÛ°îÇÒ ¶§ ¾Ë¾Æ¾ßÇÒ ¸ðµç °ÍÀ» ¼³¸íÇØ ÁÖ´Â ¹®¼Áß 2Æí¿¡ ÇØ´çÇÕ´Ï´Ù. ¿©±â¼´Â º¯ÁÖ°î(variations)À» ÀÛ°îÇÏ´Â °Í°ú ±âÃÊÀûÀÎ Á¶È(harmonization)¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| °ÔÀÓÀ½¾Ç
ÀÛ°î - 4Æí [Added: 1/2/2001] |
John Licato | ÀÌ Ãֽй®¼¿¡¼´Â ¼Ò¸® Á¶Àý(volume control)°ú ¸ÞÀÎ Å׸¶ À½¾ÇÀÇ ½ÃÀÛºÎ¿Í Á¾°áºÎ¸¦ °áÇÕÇÏ´Â °Í¿¡ °üÇØ ´Ù·ì´Ï´Ù. | ||
| ¿Àµð¿À
µðÀÚÀÎ ¹®¼ - ¿Àµð¿À µðÀÚÀÎ, Á¦ÀÛ, Áö¿ø¿¡ ÀÖ¾î¼ °í·ÁÇØ¾ßÇÒ
Áß¿äÇÑ ¿ä¼Òµé (Important Items to Consider in Audio Design,
Production, and Support) [Added: 8/2/2000] |
Keith Zizza | À½... À̰ÍÀº Á¦¸ñÀÌ ¸ðµç °ÍÀ» ¸»ÇØÁִ±º¿©~ | ||
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