GameDev.net Çѱ۹®¼­ ÇÁ·ÎÁ§Æ®

GameDev.netÀÇ Article ¸ñ·ÏÀ» ¹ø¿ªÇÑ °ÍÀÔ´Ï´Ù. ¸¸¾à °¢°¢ÀÇ ¹®¼­¿¡ ´ëÇÑ ÇÑ±Û ¹ø¿ªÀÌ Á¸ÀçÇÑ´Ù¸é Á¦°Ô ¾Ë·ÁÁÖ¼¼¿ä. ¹Ù·Î°¡±â ¸µÅ©¸¦ Á¦°øÇÏ°í ¹ø¿ªÇϽźÐÀÇ À̸§À» ¸í½ÃÇϰڽÀ´Ï´Ù. ¿ø¹®ÀÇ ¸ðµç ÀúÀÛ±ÇÀº GameDev.net¿¡ ÀÖ½À´Ï´Ù. ¿©·¯ºÐÀÇ ¸¹Àº Âü¿©¸¦ ¹Ù¶ø´Ï´Ù. °¨»çÇÕ´Ï´Ù.

Çѱ۹®¼­ ÇÁ·ÎÁ§Æ® °Ô½ÃÆÇ

¹ø¿ªÀÚ ½Å¿ë¿ì (www.gamesync.com.ne.kr)

Àΰø Áö´É

Àΰø Áö´ÉÀ̶õ ¹«¾ùÀΰ¡? ¾î¶»°Ô ÇØ¾ß Çϴ°¡? ¾î¶² ´Ù¾çÇÑ ¾Ë°í¸®ÁòÀÌ Àִ°¡?

Àΰø Áö´É¿¡ °üÇÑ ´õ ¸¹Àº Á¤º¸°¡ ÇÊ¿äÇϼ¼¿ä? ´ÙÀ½À» Âü°íÇϼ¼¿ä.

Àüü ¸®¼Ò½º : 85
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AI ¸µÅ©
AI ÀÌ·Ð
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AI ¸µÅ©
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aboutAI.net
[Added: 5/13/2002 Clicks: 284]

Â÷¼¼´ë AIÀÇ ¼±µÎÁÖÀÚÀÎ ai.about.com¿¡ ´ëÇÑ ³»¿ëÀÔ´Ï´Ù. À̰÷¿¡´Â ¼ö¹é¿©°³¿¡ ´ÞÇÏ´Â AI ¹®¼­¿Í ¼öõ°³ÀÇ AI °ü·Ã ¸µÅ©¸¦ Á¦°øÇÕ´Ï´Ù.

Amit's Game Programming Information
[Added: 5/17/2000 Clicks: 6748]

¶Ù¾î³­ °ÔÀÓ °³¹ß ¹®¼­ ¸ðÀ½Áý, ƯÈ÷ AI¿Í ±æÃ¡±â¿¡ °üÇÑ ³»¿ë

ÀΰøÁö´É
[Added: 11/1/2001 Clicks: 3276]

AIÀÇ ¸ðµç Ãø¸éÀ» ´Ù·ç´Â ºñ±³Àû »õ·Î¿î »çÀÌÆ® ÀÔ´Ï´Ù.

ÀΰøÁö´É ¸®¼Ò½º
[Added: 5/17/2000 Clicks: 4876]

¼öÃµÅæÀÇ ¸µÅ©°¡ ÀÖ½À´Ï´Ù. AI ¿¬±¸¿¡ ´ëÇÑ ¸Å¿ì ÈǸ¢ÇÑ ½ÃÀÛÁ¡ÀÌ µÉ °ÍÀÔ´Ï´Ù.

Aske Plaat Minimax
[Added: 5/17/2000 Clicks: 1771]

¿î¿µÀÚÀÎ Mr. Platt´Â Alberta ´ëÇб³ÀÇ ±³¼öÀÔ´Ï´Ù. Á¦ »ý°¢¿¡ ±×´Â ´õ ÀÌ»ó ±× ´ëÇп¡´Â ¾øÀ» °Í °°½À´Ï´Ù. ±×·¯³ª ±×´Â minimax tree-searching¿¡ °üÇÑ ÃÖ°íÀÇ ³í¹®À» ½è½À´Ï´Ù. ÀÌ ÀÌ·ÐÀº º¸µå °ÔÀÓ¿¡¼­ÀÇ ÃÖÀû À̵¿ °æ·Î Ž»ö¿¡ ¸Å¿ì À¯¿ëÇÒ °ÍÀÔ´Ï´Ù.

GA Archives
[Added: 5/17/2000 Clicks: 2037]

ÀϹÝÀûÀÎ ¾Ë°í¸®Áò¿¡ °üÇÑ ¿Ïº®ÇÑ »çÀÌÆ®ÀÔ´Ï´Ù. ¸ÞÀϸµ ¸®½ºÆ®¸¦ Æ÷ÇÔÇÑ ¸¹Àº ¹®¼­°¡ ÀÖ½À´Ï´Ù.

°ÔÀÓ¿¡¼­ÀÇ ±â°è ÇнÀ
[Added: 5/17/2000 Clicks: 2534]

°ÔÀÓ °³¹ßÀ» ¹è¿ì·Á´Â »ç¶÷µé¿¡°Ô ÁÁÀº ½ÃÀÛÁ¡ÀÌ µÉ °ÍÀÔ´Ï´Ù.

°ÔÀÓ ÀΰøÁö´É ÆäÀÌÁö
[Added: 5/17/2000 Clicks: 3897]

°ÔÀÓ AI °³¹ß Á¤º¸¿¡ °üÇÑ ¶Ù¾î³­ ÀúÀå â°í ÀÔ´Ï´Ù.

º¸ÆíÀûÀÎ °ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡ °üÇÑ ¿ä¸®Ã¥ÀÚ
[Added: 5/17/2000 Clicks: 2087]

¸¹Àº ÁÁÀº Á¤º¸¿Í ¿¹Á¦°¡ ÀÖ½À´Ï´Ù.

The University of Alberta GAMES Group
[Added: 5/17/2000 Clicks: 1493]

°øÂ¥ ÄÚµå´Â ¾ø½À´Ï´Ù¸¸, ±×°÷Àº ¸¹Àº °ÔÀÓ °³¹ß ÇÁ·ÎÁ§Æ®°¡ ÀÖ½À´Ï´Ù. ƯÈ÷ Home of ChinookÀ̶ó´Â °ÔÀÓÀº ±×°÷¿¡ ÀÖ´Â ÃÖ°íÀÇ ÀÛǰ Áß ÇϳªÀÔ´Ï´Ù.

 
AI ÀÌ·Ð
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ÀÚ±Ø ÀÀ´ä ÁöÇâ¿¡ ±âÃÊÇÑ, ÀΰøÁö´ÉÀ» À§ÇÑ ´ÜÀ§ ±¸Á¶ (A Modular Framework for Artificial Intelligence Based on Stimulus Response Directives)
[Added: 2/21/2000]

Charles Guy 

Á߸³Àû ±×¹°¸ÁÀ» ÀÌ¿ëÇÏÁö ¾Ê°í »ý¹°ÇÐÀû ½Å°æ¸Á ½Ã½ºÅÛÀ» ¸ðµ¨¸µ Çϱâ À§ÇÑ Á¢±Ù ¹æ¹ý (An approach to modeling the biological nervous system without using neural nets.)

Allis' Ph.DÀÇ ÀÌ·Ð : °ÔÀÓ°ú ÀΰøÁö´É¿¡ ´ëÇÑ ÇØ¹ý ã±â
[Added: 7/16/1999]

 

 

Àΰ£ÀÇ ³ú¸¦ ¸ðµ¨¸µ Çϱâ À§ÇÑ »óÇâ½Ä, ¶Ç´Â ÇÏÇâ½Ä Á¢±Ù
[Added: 7/30/1999]

J.Matthews 

°³³äÀû Ç¥Çö, Á¤½ÅºÐ¼®, ±×¸®°í CYC ÇÁ·ÎÁ§Æ®¿Í COG, µî¿¡ ´ëÇÑ ´Ù¾çÇÑ Ãø¸éÀ» ´Ù·é °Å´ëÇÑ ¿¡¼¼ÀÌÀÔ´Ï´Ù. ÀÌ ¹®¼­´Â Ãß»óÈ­, µµÇ¥, »ý¹°ÇеîÀÇ ¸ðµç ³»¿ëÀ» Æ÷ÇÔÇϰí ÀÖ½À´Ï´Ù.

¹Ì·¡ÀÇ ±â°è¿¡ ´ëÇÑ ¼Ò°³
[Added: 7/31/1999]

James Matthews 

±â°è¿¡ ´ëÇÑ Àü¸ÁÀ» ¼Ò°³ÇÕ´Ï´Ù. Ãֽй߰߰ú ¹Ì °³ºÀ ¸ðµ¨¿¡ ´ëÇÏ¿© À̾߱â ÇÕ´Ï´Ù.

ÆÛÁö ÁýÇÕÀ» ÀÌ¿ëÇÑ ³í¸® ÇÁ·Î±×·¡¹Ö
[Added: 7/31/1999]

Ludek Matyska  

Zipped .PDF format. 

ÀΰøÁö´É¿¡ ¹Ý´ëÇϴ öÇÐÀû ³íÀïµé
[Added: 7/31/1999]

J. Matthews 

öÇÐÀº ÀΰøÁö´ÉÀÇ ¸¹Àº ºÎºÐ¿¡¼­ µµ¿òÀÌ µÇÁö¸¸, ÀΰøÁö´ÉÀÇ °³³ä Àüü¸¦ ³õ°í º¼ ¶§, ÀΰøÁö´ÉÀÇ ¸Å¿ì ±âÃÊÀûÀÎ ¿ä¼Ò (Á¤¸» ÀΰøÁö´É ÀåÄ¡ÀÇ °³¹ßÀÌ °ú¿¬ °¡´ÉÇϱä ÇÑ °ÍÀΰ¡? ¶ó´Â Áú¹®) ¿¡ ´ëÇÏ¿© ºñ°üÀûÀÎ ¿µÇâÀ» Áֱ⵵ ÇÕ´Ï´Ù. ÀÌ ¿¡¼¼ÀÌ´Â ÇаèÀÇ ÀΰøÁö´É °³¹ß °¡´É¼ºÀÇ Âù¹Ý·Ð¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

»ý»ê ½Ã½ºÅÛ(Production System)
[Added: 7/31/1999]

S.Hsiung  

¿À´Ã³¯ÀÇ ´ë´Ù¼öÀÇ AI ½Ã½ºÅÛÀº »ý»ê ½Ã½ºÅÛÀÔ´Ï´Ù. »ç½Ç»ó ¸ðµç ÄÄÇ»ÅÍ ÇÁ·Î±×·¥Àº »ý»ê ½Ã½ºÅÛ¿¡ ¼ÓÇϹǷΠÀ̰ÍÀº ¸¹Àº ³íÀïÀÌ µË´Ï´Ù. ±×·¸´Ù¸é À̿Ͱ°Àº »ý»ê ½Ã½ºÅÛ°ú ´Ù¸¥ ½Ã½ºÅÛ°úÀÇ Â÷ÀÌ´Â ¹«¾ùÀϱî¿ä? ¶Ç ±×¿¡ ´ëÇÑ ÀåÁ¡°ú ´ÜÁ¡Àº ¹«¾ùÀϱî¿ä? À̰ÍÀÌ ¾î¶»°Ô ÀÛµ¿ÇÏ´Â °ÍÀϱî¿ä? ÆÛÁñ ¸ÂÃ߱⿡¼­ ü½º, ÀÇÇÐÁø´Ü, Àü¹®°¡ ½Ã½ºÅÛ, ±×¸®°í ÄùÀÌÅ©2 ÀÇ ¸ó½ºÅÍ, µîµîÀº ¸ðµÎ »ý»ê ÇÁ·Î±×·¥ ÀÔ´Ï´Ù.

AI ÇÁ·ÎÁ§Æ®
[Added: 7/28/1999]

Mark Lewis Baldwin and Bob Rakosky 

ÀÌ ¹®¼­´Â Àü·Â °ÔÀÓÀ» À§ÇÑ ÀΰøÁö´É µðÀÚÀÎÀÇ ±âÃÊ¿¡ °üÇÏ¿© ´Ù·ç°í ÀÖ½À´Ï´Ù.

Á÷°üÀû ¾Ë°í¸®Áò
[Added: 10/7/1999]

Abraham Thomas 

ÀÌ ±ÛÀº ÆÐÅÏ ¾Ë°í¸®Áò¿¡ ´ëÇÑ Á÷°üÀû ¾ÆÀ̵ð¾î¸¦ ´Ù·é ¿¡¼¼ÀÌÀÔ´Ï´Ù. ÀÌ ±ÛÀº °úÇÐÀû ¼ºÇâÀÌ °­Çؼ­, ¾î¶² À̵éÀº ÀбⰡ Èûµé°ÍÀÔ´Ï´Ù.

ÀÚ¿¬ÀûÀÎ »ý°¢: °£°áÇÔ°ú ÀÚ±âÀνÄ
[Added: 7/31/1999]

S. Hsiung 

Áö½ÄÀ» °¡Áø Á¸À縦 âÁ¶Çϱâ À§ÇÑ ÀΰøÁöµî¿¡ ´ëÇÑ À§´ëÇÑ µµÀü

Æ©¸µ¸Ó½Å(The Turing Machine)
[Added: 7/31/1999]

S. Hsiung 

»ý»ê ½Ã½ºÅÛÀº À¯ÁöµÇ°í ÀÖ´Ù. ÀÌ·¯ÇÑ °ÍÀÌ Æ©¸µ ¸Ó½Å°ú ¾î¶² °ü·ÃÀÌ ÀÖÀ¸¸ç, °è»êÇÒ ¼ö ÀÖ´Â ¸ðµç °ÍÀ» Á¤¸»·Î °è»êÇÒ ¼ö ÀÖ´Â °ÍÀΰ¡?

Production systems continued. How they relate to turing machines, and are they truly capable of computing anything that is computable?  

 
Àû¿ë »ç·Ê
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°ÔÀÓ¿¡¼­ÀÇ ÀΰøÁö´É
[Added: 7/30/1999]

James Matthews 

ºñÇà ½Ã¹Ä·¹ÀÌÅÍ¿Í º¸µå °ÔÀÓÀ» ÅëÇØ, ÇöÀç¿Í ¹Ì·¡ÀÇ ÀΰøÁö´É¿¡ °üÇØ À̾߱â ÇÕ´Ï´Ù.

À½¾Ç¿¡ Àû¿ëÇϱâ
[Added: 7/30/1999]

J. Matthews 

ÀÌ ¿¡¼¼ÀÌ´Â, ÀΰøÁö´É°ú À½¾Ç, ±×¸®°í ƯÈ÷ ±âŸ(guitar)¿¡ ´ëÇÏ¿© »ìÆìº¾´Ï´Ù. È¿°úÀ½À» Àû¿ëÇÒ ¶§, Á¦ÀÛ ¼Óµµ¸¦ ³ôÀ϶§, ´õ ¸¹Àº  ¾Ç±â¸¦ À½¾Ç¿¡ Ãß°¡ÇÒ ¶§, ¹ß»ýÇÏ´Â ¹®Á¦¿¡ ´ëÇÏ¿© »ìÆìº¾´Ï´Ù.

ÀΰøÁö´ÉÀÇ ±º»çÀû Àû¿ë
[Added: 7/30/1999]

James Matthews 

ÀÌ ¿¡¼¼ÀÌ´Â ÀΰøÁö´É°ú ±º»çÀû Àû¿ë¿¡ ´ëÇÏ¿© »ìÆìº¾´Ï´Ù. ÀÌ ¹®¼­´Â ÀÌ·¯ÇÑ ±â¼úÀ» »ç¿ëÇÏ´Â ½Ç·Ê¿Í, ÄÄÇ»Å͸¦ ÀÌ¿ëÇÏ¿© ¸ñÇ¥¸¦ ÀÚµ¿À¸·Î ÆÄ±«ÇÏ´Â ±â¼úÀ» Çã¿ëÇϴµ¥ ´ëÇÑ À±¸®ÀûÀÎ ¹®Á¦¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

 
¹®¼­
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ÀúÀÚ

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°èÃþÀû ÀΰøÁö´É
[Added: 9/7/1999]

Andrew Luppnow 

ÀÌ ¹®¼­´Â ÄÄÇ»Å͸¦ ÀÌ¿ëÇÑ ÀüÀï°ÔÀÓ¿¡¼­ ÁöÀûÀÎ ÀûµéÀ» ¸¸µé±â À§ÇÑ ÀΰøÁö´É ·çƾÀ» µðÀÚÀÎÇÏ´Â Á¢±Ù¹æ¹ýÀ» Á¦½ÃÇÕ´Ï´Ù.

Multilayer Feedforward Networks and the Backpropagation Algorithm
[Added: 7/31/1999]

S. Hsiung 

 Multilayer feedforward networksÀÇ »ý¼ºÀ» À§ÇÑ °¡À̵å¿Í ÆÁ, ±×¸®°í C++À» ÀÌ¿ëÇÑ backpropagation ¾Ë°í¸®ÁòÀ»  ÀÌ·ÐÀûÀ¸·Î Á¦¼¼È÷ ³íÀÇÇÑ´Ù.

 
°ÔÀÓ¿¡¼­ÀÇ »ç¿ë
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ÀúÀÚ

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¿ÏÀüÇÑ °ÔÀÓ ÀΰøÁö´ÉÀ» Á¦ÀÛÇϱâ À§ÇÑ ½ÇÁ¦Àû °¡À̵å: 1Æí
[Added: 10/12/1999]

Geoff Howland 

1Æí¿¡¼­´Â, »óűâ°è(state machines), À¯´Ö µ¿ÀÛ, ±×¸®°í ±×·ìÈ­¿¡ °üÇÏ¿© ´Ù·ì´Ï´Ù.

¿ÏÀüÇÑ °ÔÀÓ ÀΰøÁö´ÉÀ» Á¦ÀÛÇϱâ À§ÇÑ ½ÇÁ¦Àû °¡À̵å: 2Æí
[Added: 10/12/1999]

Geoff Howland 

2Æí¿¡¼­´Â, À¯´ÖÀÇ ¸ñÇ¥¿Í ±æÃ£±â¿¡ °üÇÏ¿© ´Ù·ì´Ï´Ù.

°ÔÀÓ°ú ¿¡´Ï¸ÞÀ̼ÇÀ» À§ÇÑ ÀΰøÁö´É : ÀÎ½Ä ÇнÀ ¸ðµ¨¸µÀ» ÅëÇÑ Á¢±Ù
[Added: 2/21/2000]

John Funge 

ÀÎ½Ä ¸ðµ¨(cognitive models)ÀÇ °¡´É¼ºÀ» Å×½ºÆ®Çϱâ À§ÇÑ ±âÇÏÇÐÀû, µ¿¿ªÇÐÀû, ¹°¸®Àû, ±×¸®°í ÇൿÇÐÀû ¸ðµ¨

Á¦±¹¿¡ ±âÃÊÇÑ °ÔÀÓ¿¡¼­ÀÇ ÀΰøÁö´É
[Added: 7/31/1999]

Various 

Àü·«°ÔÀÓ°ú Á¦±¹ °Ç¼³ °ÔÀÓ¿¡¼­ »ç¿ëÇÏ´Â ÀΰøÁö´ÉÀ» ±¸ÇöÇϱâ À§ÇÑ ÀÛ¾÷

AI ±¤±â: °³¹æµµ½Ã ·¹À̽̿¡ »ý¸í·ÂÀ» ÁÖ±âÀ§ÇØ AI¸¦ »ç¿ëÇÏ´Â °Í (AI Madness: Using AI to Bring Open-City Racing to Life)
[Added: 1/29/2001]

Joe Adzima 

°³¹æÇü µµ½Ã ·¹ÀÌ½Ì °ÔÀÓ¿¡ ÀΰøÁö´ÉÀ» »ý¼ºÇϱâ À§ÇØ ³ë·ÂÇÏ´Â ÇÁ·Î±×·¡¸Ó¸¦ À§ÇÑ Àü·«À» Á¦°øÇÕ´Ï´Ù.

ÀΰøÁö´ÉÀÇ ºÒÈ®½Ç¼º
[Added: 9/7/1999]

Scott Thomson 

°ÔÀÓ AI¿¡¼­ÀÇ ºÒÈ®½Ç¼ºÀ» ´Ù·ç±â À§ÇØ Bayesian networks¸¦ »ç¿ëÇÏ´Â °Í¿¡ ´ëÇÏ¿© ³íÀÇÇÕ´Ï´Ù.

Àΰø °¨Á¤: °¨Á¤°ú ¼º°ÝÀÇ ¸ð¹æ

 

¿µ¾î¿ø¹® ¹Ù·Î°¡±â
[Added: 2/21/2000]

Ian Wilson 

 

Ãâó : http://gamedesignerz.net

 

¹ø¿ª : editor

 

°¨Á¤ÀÇ Ç¥ÇöÀÌ ¾î¶»°Ô °ÔÀÓ¿¡¼­ »ç¿ëµÇ´ÂÁö¸¦ »ìÆìº¾´Ï´Ù.

´ç½ÅÀÇ °ÔÀÓ¿¡ µÎ³ú¸¦ ¸¸µé±â[Added: 7/31/1999]

Andre LaMothe 

´Ù¾çÇÑ ÀΰøÁö´É¿¡ °üÇÑ ÁÖÁ¦¸¦ ³ÐÀº ¿µ¿ª¿¡ °ÉÃÄ ´Ù·ì´Ï´Ù.

ü½º ÇÁ·Î±×·¡¹Ö, 1Æí: ½ÃÀÛÇϱâ
[Added: 5/17/2000]

Fran?is Dominic Laram? 

ÀÌ ½Ã¸®Áî´Â ü½º¿Í °°Àº °ÔÀÓ¿¡¼­ ÇÊ¿äÇÑ ÀΰøÁö´ÉÀ» âÁ¶Çϱâ À§ÇÑ ¾Ë°í¸®Áò°ú Àü·«À» Á¦°øÇÕ´Ï´Ù. ÀÌ Ã¹ ¹øÂ° ¹®¼­´Â ¾ÕÀ¸·Î ´Ù·ê ³»¿ë¿¡ ´ëÇÑ °³°ýÀûÀÎ ³»¿ëÀ» »ìÆìº¾´Ï´Ù.

ü½º ÇÁ·Î±×·¡¹Ö, 2Æí: µ¥ÀÌÅÍ ±¸Á¶
[Added: 6/11/2000]

Fran?is Dominic Laram? 

ÀÌ ½Ã¸®ÁîÀÇ µÎ ¹øÂ° ¹®¼­¿¡¼­´Â, »ó´ëÆí ÀΰøÁö´ÉÀ» °³¹ßÇϱâ À§ÇÏ¿© »ç¿ëÇÏ´Â °¡Àå º¸ÆíÀûÀ̰í À¯¿ëÇÑ ÀÚ·á ±¸Á¶¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù.

ü½º ÇÁ·Î±×·¡¹Ö, 3Æí: ¿òÁ÷ÀÓ »ý¼º
[Added: 7/17/2000]

François Dominic Laramée 

ÀÌ ½Ã¸®ÁîÀÇ ¼¼ ¹øÂ° ¹®¼­¿¡¼­´Â, µÎ °³ÀÇ ÁÖ¿äÇÑ À̵¿ »ý¼º Àü·«°ú, ±× À̵¿¹æ¹ýµé »çÀÌ¿¡¼­ ¾î¶² Àû¿ë¹æ¹ýÀ» ¼±ÅÃÇÒ °ÍÀ̰¡¿¡ °üÇÏ¿© ¼³¸íÇÕ´Ï´Ù.

ü½º ÇÁ·Î±×·¡¹Ö, 4Æí: ±âÃÊ Å½»ö
[Added: 8/6/2000]

Fran?is Dominic Laram? 

ÀÌ ½Ã¸®ÁîÀÇ ³× ¹øÂ° ¹®¼­¿¡¼­´Â, Àü·«°ÔÀÓ¿¡¼­ÀÇ Å½»ö¿¡ °üÇÑ ±âÃÊ ³»¿ë¿¡ ÃÊÁ¡À» ¸ÂÃä´Ï´Ù. ¿Ö À̰ÍÀÌ À¯¿ëÇϸç, ¾î¶»°Ô À̸¦ ÇàÇϸç, ÄÄÇ»ÅÍ ½ºÅ¸ÀÏÀÇ °ÔÀÓ Ç÷¹À̶õ ¹«¾ùÀΰ¡¿¡ °üÇÏ¿© ³íÀÇÇÕ´Ï´Ù.

ü½º ÇÁ·Î±×·¡¹Ö, 5Æí: °í±Þ Ž»ö
[Added: 9/6/2000]

François Dominic Laramée 

ÀÌ ¹®¼­¿¡¼­´Â ´ç½ÅÀÌ ¸¸µç Ã¼½º ÇÁ·Î±×·¥ÀÇ ¼Óµµ¸¦ ³ôÀ̰í ÈûÀ» ´õÇϱâ À§ÇÑ °í±Þ ž»ö°ú °ü·ÃÇÑ ±â¼úÀ» ´Ù·ì´Ï´Ù.

ü½º ÇÁ·Î±×·¡¹Ö, 6Æí: Æò°¡ ÇÔ¼ö(evaluation function)
[Added: 10/8/2000]

François Dominic Laramée 

ÀÌ ½Ã¸®ÁîÀÇ ¸¶Áö¸· ¹®¼­·Î, ÈǸ¢ÇÑ Æò°¡ ÇÔ¼ö(evaluation function)¸¦ ÀÛ¼ºÇϴ¹ýÀ» ´Ù·ç¸ç, µ¥¸ð ü½º ÇÁ·Î±×·¥À» Á¦°øÇÕ´Ï´Ù.

°¡»ó °í¸±¶ó¸¦ À§ÇÑ, Çʿ信 ±Ù°£ÇÑ ÀΰøÁö´É µðÀÚÀÎ
[Added: 1/6/2001]

Ernest Adams 

°¡»ó °í¸±¶óÀÇ Çʿ信 ±Ù°£ÇÑ ÀΰøÁö´É¿¡ °üÇÏ¿© ¼³¸íÇÕ´Ï´Ù. ÀÌ ¹®¼­°¡ Á¦°øÇÏ´Â Á¤º¸´Â º¸ÆíÀûÀ¸·Î Àû¿ë°¡´ÉÇÒ °ÍÀÔ´Ï´Ù.

Evolving Go Playing Strategy in NN
[Added: 7/31/1999]

P.Donnelly 

 

°ÔÀÓ ÀΰøÁö´É : »ê¾÷ Çü¼¼

Game AI: The State of the Industry


[Added: 2/21/2000]

Steve Woodcock 

 

 

°ÔÀÓ ÀΰøÁö´É¿¡ ´ëÇÑ ÃÖ±ÙÀÇ °æÇâ¿¡ ´ëÇÏ¿© »ìÆìº¾´Ï´Ù.

°ÔÀÓ ÀΰøÁö´É : »ê¾÷ Çü¼¼, 1Æí

 

¿µ¾î¿ø¹® ¹Ù·Î°¡±â
[Added: 11/2/2000]

Steve Woodcock 

 

¹ø¿ª :GpGiki(http://www.gpgstudy.com/gpgiki/)ÀÇ ¿©·¯ ºÐµé - ·ù±¤

2000³âµµ, °ÔÀÓ ÀΰøÁö´É¿¡ ´ëÇÑ Á߿伺

 

Ferretman's 2000 update on the current importance of AI in games. 

°ÔÀÓ ÀΰøÁö´É : »ê¾÷ Çü¼¼, 2Æí

 

¿µ¾î¿ø¹® ¹Ù·Î°¡±â
[Added: 11/13/2000]

David C. Pottinger and Prof. John E. Laird 

 

¹ø¿ª : GpGiki(http://www.gpgstudy.com/gpgiki/)ÀÇ ¿©·¯ ºÐµé - Obee

 

°¨¼ö : ·ù±¤

°ÔÀÓ µðº§·ÎÆÛ ¸Å°ÅÁøÀÇ °ÔÀÓ ÀΰøÁö´É¿¡ °üÇÑ µÎ ¹øÂ° Á¤±â ¿¬±¸ º¸°í¼­

 

The second installment of Game Developer magazine's annual investigation into game AI presents two more experts discussing this ever-evolving field. 

GDC 2001 : ¾ÕÀ¸·ÎÀÇ ÀΰøÁö´É¿¡ ´ëÇÑ Àü¸Á

Game Developers Conference 2001: An AI Perspective
[Added: 5/11/2001]

Eric Dybsand 

GDC 2001¿¡¼­, ÄÄÇ»ÅÍ °ÔÀÓ ÀΰøÁö´É°ú °ü·ÃÇÑ ÁÖ¸ñÇÒ ¸¸ÇÑ ¸î°¡Áö ³»¿ë¿¡ ´ëÇÏ¿© »ìÆìº¾´Ï´Ù.

±â°èÇнÀ, °ÔÀÓ Ç÷¹ÀÌ, ÁøÇà

Machine Learning, Game Play, and Go
[Added: 7/31/1999]

David Stoutamire 

 

¸¹Àº ÀΰøÁö´É, ÀûÀº ÇÁ·Î¼¼¼­ ¼Òºñ

More AI in Less Processor Time: Egocentric AI
[Added: 6/21/2000]

Ian Wright 

½Ç½Ã°£ ÀΰøÁö´ÉÀÇ ½ÇÇàÀ» Á¦¾îÇÏ°í °ü¸®Çϱâ À§ÇÑ ±â¼ú°ú,  ÀΰøÁö´ÉÀÇ Çϵå¿þ¾î °¡¼Ó¿¡ ´ëÇÑ °¡´É¼ºÀ» ¿©´Â ¹Ì·¡ÀÇ ±â¼úÀ» »ìÆìº¾´Ï´Ù.

Àü·«Àû ¹èÄ¡ÀÛ¾÷ÀÇ ÀνÄ

Recognizing Strategic Dispositions thread
[Added: 7/5/2000]

Steve Woodcock 

Àü·«Àû »óȲÀ» ÀνÄÇÏ´Â ÀΰøÁö´ÉÀÇ »ý¼º

 

A compilation of a 1995 newsgroup thread about creating an AI that recognizes strategic situations.

°ÔÀÓ°ú ÀΰøÁö´ÉÀÇ Á¤´äÀ» Ž»öÇϱâ

Searching for Solutions in Games and Artificial Intelligence
[Added: 7/31/1999]

L.V. Allis 

In PostScript ZIP format. 

 
ÀϹÝÀûÀÎ ¾Ë°í¸®Áò
ÁÖÁ¦

ÀúÀÚ

¼³¸í

 

°ÔÀÓ¿¡¼­ÀÇ À¯ÀüÀÚ ÇÁ·Î±×·¡¹ÖÀÇ Àû¿ë

Application of Genetic Programming to the Snake Game
[Added: 8/10/2000]

Tobin Ehlis 

ÀÌ ¹®¼­´Â ÀΰøÁö´ÉÀÌ ÃÖ´ëÀÇ ½ÇÇ༺´ÉÀ» °¡Áö¸ç, À¯ÀüÀÚ ÇÁ·Î±×·¥ÀÇ ¹ßÀüÀ» °¡Á®¿ï, ¼º°øÀûÀÎ ÇÔ¼öÁýÇÕ¿¡ °üÇÑ °³¹ß°ú ºÐ¼®¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

 

This article covers the development and analysis of a successful function set that will allow the evolution of a genetic program that will allow the AI to attain maximal performance. 

GA Playground
[Added: 9/7/1999]

Ariel Dolan 

ÀÚ¹Ù¸¦ ÀÌ¿ëÇÑ À¯ÀüÀÚ ¾Ë°í¸®Áò µµ±¸¸ðÀ½

À¯ÀüÀÚ ¾Ë°í¸®Áò ¿¹Á¦ : ±¼Àý±¤ÇÐ ¹æÁ¤½Ä

Genetic Algorithm Example: Diophantine Equation
[Added: 7/30/1999]

S.Hsiung  

À¯ÀüÀÚ ¾Ë°í¸®ÁòÀÌ ¾î¶»°Ô ±¼Àý±¤Ç× ¹æÁ¤½ÄÀ» Ç® ¼ö Àִ°¡¿¡ °üÇÑ ¿¹Á¦. ¿Ï¼ºµÈ C++ Äڵ带 Á¦°øÇÕ´Ï´Ù.

À¯ÀüÀÚ ¾Ë°í¸®Áò ¿¹Á¦
[Added: 7/31/1999]

Darrell Whitley 

ZIPped PostScript format. 

À¯ÀüÀÚ ¾Ë°í¸®ÁòÀ» ÀÌ¿ëÇÑ ³ª¹«ÀÇ Ç¥Çö

Representing Trees in Genetic Algorithms
[Added: 7/31/1999]

C.Palmer, A.Kershenbaum 

ZIPped PDF format. 

 
¼Ò°³
ÁÖÁ¦

ÀúÀÚ

¼³¸í

 

ÀΰøÁö´É ¼Ò°³
[Added: 7/30/1999]

S. Hsiung 

½Ã´ëº°·Î »ìÆìº¸´Â ÀΰøÁö´É¿¡ ´ëÇÑ ¼Ò°³. 1950³â´ë ÀÌÈÄ·Î ÀΰøÁö´ÉÀÌ ¾î¶»°Ô ¹ßÀüÇÏ¿´À¸¸ç, ¹Ì·¡¿¡´Â ¾î¶°ÇÑ Èñ¸ÁÀ» °¡Áú ¼ö Àִ°¡¿¡ ´ëÇÑ ³»¿ë.

À¯ÀüÀÚ ¾Ë°í¸®Áò¿¡ ´ëÇÑ ¼Ò°³¿Í À¯ÀüÀÚ ÇÁ·Î±×·¡¹Ö

An Introduction to Genetic Algorithm and Genetic Programming
[Added: 7/30/1999]

S.Hsiung and J.Matthews 

À¯ÀüÀÚ ¾Ë°í¸®ÁòÀº »ý¹°ÇÐÀû ÀÚ¿¬ÁøÈ­¿¡ ¹ÙÅÁÀ» µÎ°í ÀÖ½À´Ï´Ù. ÀÌ´Â Àç»ý»ê, º¯È­, ±×¸®°í ÀÚ¿¬ ¼±Åÿ¡ °üÇÑ ³»¿ëÀ» Æ÷ÇÔÇÕ´Ï´Ù. ÀÌ ÀÌ·ÐÀº ¼öÇÐ, À½¾Ç, ±×¸®°í ÆÛÁñÀÇ ÇØ¹ý¿¡ ¸Å¿ì ¸¹ÀÌ Àû¿ëµÇ°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ À¯Àü ¾Ë°í¸®ÁòÀº ½º½º·Î ÇØ¹ýÀ» Ž»öÇÏ´Â ¼Ó¼ºÀ» °¡Áö°í ÀÖ´Â, ¸Å¿ì Èï¹Ì·Î¿î ½Ã½ºÅÛÀÔ´Ï´Ù.

Á߸³ ½Å°æ¸Á ¼Ò°³

An Introduction to Neural Networks
[Added: 9/7/1999]

Dr. Leslie Smith 

Á߸³ ½Å°æ¸ÁÀ» ¼Ò°³ÇÏ´Â ¸Å¿ì ÈǸ¢ÇÑ ¹«¼­ÀÔ´Ï´Ù.

·Îº¸Æ½½º ¼Ò°³

An Introduction to Robotics
[Added: 7/31/1999]

James Matthews 

ÀΰøÁö´É°ú Àΰø»ý¸íÀÌ ·Îº¸Æ½½º¿¡ ¾î¶»°Ô Àû¿ëµÇ´Â°¡¸¦ ´Ù·ç´Â ªÀº ±ÛÀÔ´Ï´Ù.

ÀΰøÁö´É°ú ȸÀÇ·Ð

Artificial Intelligence and Skepticism
[Added: 7/30/1999]

S.Hsiung  

±â°è°¡ Áö¼ºÀ» °¡Áú ¼ö ÀÖÀ»±î¿ä? ÀÌÇØ¶õ ¹«¾ùÀԴϱî? ¿ì¸®°¡ Àΰ£À» âÁ¶ÇÒ ¼ö ÀÖÀ»±î¿ä? ÀÌ ¸ÅȤÀûÀÎ ÀΰøÁö´É¿¡ ´ëÇÑ ¼Ò°³¸¦ ÅëÇØ ÀÌ ºÐ¾ß¿¡ ´ëÇÑ È¸ÀÇÀûÀÎ »ý°¢À» ¹ö¸®¼¼¿ä.

Àΰø»ý¸í

Artificial Life
[Added: 7/30/1999]

James Matthews 

ÀΰøÁö´ÉÀº ¸ÅȤÀûÀÎ ºÐ¾ßÀÔ´Ï´Ù. ÀÌ ±ÛÀº ¼¼Æ÷ ÀÚµ¿È­(cellular automata), ±ºÁý(flocking), ±×¸®°í Àΰø»ý¸íÀÇ ´Ù¸¥ ¿µ¿ªµé¿¡ ´ëÇÑ °£´ÜÇÑ ¼Ò°³¸¦ Á¦°øÇÕ´Ï´Ù.

 

ALife is a fascinating area to study, this essay gives you a brief introduction into cellular automata, flocking and other areas of ALife. Watch Conway's Life run and stabilize as you read the essay!  

ÀΰøÁö´ÉÀÇ ¿©·¯ °¡Áö Ãø¸é

Aspects of Artificial Intelligence Systems
[Added: 7/30/1999]

S.Hsiung  

Áõ¸³½Å°æ¸Á°ú Àΰø»ý¸í ½Ã½ºÅÛ¿¡ °üÇÑ ±Û

°ÔÀÓ ÀΰøÁö´ÉÀÇ ±âÃÊ
[Added: 7/28/1999]

Geoff Howland 

À̱ÛÀÇ Á¦¸ñÀÌ ¾Ï½ÃÇϵí, ÀÌ ¹®¼­´Â °ÔÀÓ ÀΰøÁö´ÉÀÇ ±âÃÊ¿¡ ´ëÇÑ °³°ýÀûÀÎ ³»¿ëÀ» ´Ù·ì´Ï´Ù.

ÄÄÇ»ÅÍ °ÔÀÓ¿¡¼­ÀÇ ÀΰøÁö´É FAQ

[Added: 7/31/1999]

 

ÀÌ ¹®¼­´Â 2000³â°æÀÇ ¹®¼­ÀÌÁö¸¸, Áö±Ýµµ ¿©ÀüÈ÷ À¯¿ëÇÑ ¸¹Àº Á¤º¸¸¦ ´ã°í ÀÖ½À´Ï´Ù.

°ÔÀÓ¿¡¼­ÀÇ ÇнÀ¿¡ ´ëÇÑ ¼Ò°³

Introduction to Learning in Games
[Added: 7/28/1999]

Geoff Howland 

ÀÌ ¹®¼­´Â ´ç½ÅÀÇ °ÔÀÓÀÌ Ç÷¹À̾ ÅëÇØ ÇнÀÇÏ´Â ¹æ¹ý¿¡ ´ëÇÑ ¼Ò°³¸¦ Á¦°øÇÕ´Ï´Ù.

Á߸³½Å°æ¸Á ¼Ò°³

Introduction to Neural Networks
[Added: 7/31/1999]

James Matthews 

ÀÌ ¹®¼­´Â Á߸³½Å°æ¸Á¿¡ ´ëÇÑ °£´ÜÇÑ ¼Ò°³¿Í, Á߸³½Å°æ¸ÁÀÌ ±¸Á¶¸¦ ÀÌ·ç´Â ¹æ¹ý°ú, ´Ù¾çÇÑ Á¾·ùÀÇ Á߸³½Å°æ¸Á¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

ÀΰøÁö´ÉÀÇ ¿ª»ç
[Added: 7/30/1999]

S.Hsiung  

1950~1990³â¿¡ °ÉÄ£ ÀΰøÁö´ÉÀÇ ¹ßÀü»ç¿¡ ´ëÇÑ º¸°í¼­

 
ÀÚ¿¬¾î ó¸®
ÁÖÁ¦

ÀúÀÚ

¼³¸í

 

Á߸³ ¾ð¾îó¸® ¼Ò°³

An Introduction to Natural Language Processing
[Added: 7/31/1999]

S. Hsiung 

¿¤¸®ÀÚ(ELIZA)¿Í °°Àº ÀÚ¿¬¾î ó¸® ½Ã½ºÅÛÀº ½ÇÁ¦·Î ÀÌÇØ´É·ÂÀ» °¡Áö°í ÀÖÀ»±î¿ä? ¾Æ´Ï¸é ±×°ÍÀº ±×Àú ´Ü¼øÈ÷ ±×Àú ´Ü¾î, ¹®¹ý, ±¸¹®À» °¡Áö°í ³ë´Â ÀåÄ¡(chatterboxes)Àϱî¿ä? ÀÌ ¹®¼­´Â Æ©¸µ Å×½ºÆ®(Turing Test), ½ÇÁ¦ÀûÀÎ ÀÌÇØ, ±×¸®°í ¸¹Àº ÀÚ¿¬¾î ó¸® ½Ã½ºÅÛ ¿¬±¸°¡µéÀÌ ±¹¸éÇÑ ¹®Á¦µé¿¡ ´ëÇØ °£´ÜÈ÷ »ìÆìº¾´Ï´Ù.

Á߸³ ¾ð¾îÀÌ·Ð ¼Ò°³

An Introduction to Natural Language Theory
[Added: 7/31/1999]

S. Hsiung  

ÆÄ¼­(Parsers), ¹®¹ý, ±¸¹®.... ´ç½ÅÀº ¸¹Àº Á߸³¾ð¾îÀÌ·Ð(NLP) ÇÁ·Î±×·¥À» ÀÛµ¿ÇÏ°Ô ¸¸µå´Â °ÍÀÌ ¹«¾ùÀÎÁö Àǹ®À» ǰÀºÀûÀÌ ÀÖ³ª¿ä? ÀÌ ¿¹Á¦´Â äÅ͹ڽº(chatterboxes)¿Í ´Ù¸¥ ÀÚ¿¬¾î ó¸® ÇÁ·Î±×·¥ÀÇ Æ®¸¯À» Á¦°øÇÕ´Ï´Ù.

°ü³äÀû Ç¥Çö°ú ¼­¼ú

Conceptual Representation and Scripting
[Added: 7/31/1999]

James Matthews 

ÀÌ ¹®¼­´Â °ü³äÀû Ç¥Çö°ú ¼­¼ú¿¡ °üÇÑ ¾ÆÀ̵ð¾î¸¦ ÀÚ¼¼È÷ ´Ù·ì´Ï´Ù. ÀÌ ¹®¼­´Â ¸î¸î CR ÇÁ·Î±×·¥À¸·ÎºÎÅÍÀÇ Ãâ·Â¹°À» °¡Áö°í ÀÖ½À´Ï´Ù. ÀÌ ±ÛÀº °ü³äÀû Ç¥Çö°ú ¼­¼ú¿¡ ´ëÇÑ  °³³ä¿¡ Àͼ÷ÇÏÁö ¾ÊÀº À̵鿡°Ô ÈǸ¢ÇÑ µµ¿òÀÌ µÉ°ÍÀÔ´Ï´Ù.

°´Ã¼ÁöÇâ ÆÄ½Ì

Object Oriented Parsing
[Added: 7/31/1999]

U.Hahn 

ÀÚ¿¬¾î ºÐ¼®À» À§ÇÑ ¹®¹ý¸ðµ¨ÀÎ ParseTalk¸¦ ¼Ò°³ÇÕ´Ï´Ù.

 
Á߸³ ½Å°æ¸Á
ÁÖÁ¦

ÀúÀÚ

¼³¸í

 

Back Propogation Neural Network Engine source
[Added: 7/31/1999]

Patrick Ko Shu-pui  

(.ZIP 25Kb)  

»çÁß ½Å°æ¸Á(Four Neural Networks)
[Added: 7/31/1999]

Various 

»çÁß ½Å°æ¸ÁÀÇ ÁýÇÕ. ZipÆÄÀÏ

 

A collection of four neural networks in a .Zip file.

Á߸³ ³×Æ®¿þ¾î(Neural Netware)
[Added: 10/7/1999]

Andr?LaMothe 

Á߸³ ³Ý(neural nets)¿¡ ´ëÇÑ ÈǸ¢ÇÑ ¼Ò°³

Á߸³ ½Å°æ¸Á(Neural Network) FAQ
[Added: 9/7/1999]

Warren S. Sarle 

comp.ai.neutral-nets¿¡¼­ ¸Å´Þ °»½ÅµÇ´Â Áú¹®°ú ´ä

Á߸³ ½Å°æ¸Á(Neural Network) FAQ
[Added: 7/31/1999]

Lutz Prechelt 

 

´º·±°ú Á߸³½Å°æ¸Á(Neurons and Neural Networks): °¡Àå Ãß»óÀûÀÎ °üÁ¡(The Most Abstract View)
[Added: 7/31/1999]

Michael A Arbib 

 

 
±æÃ£±â¿Í Ž»ö
ÁÖÁ¦

ÀúÀÚ

¼³¸í

 

A* ¾Ë°í¸®Áò ¿¹Á¦
[Added: 9/7/1999]

Justin Heyes-Jones 

A* ¾Ë°í¸®ÁòÀ» ¹è¿ì±â À§ÇÑ ÈǸ¢ÇÑ ½ÃÀÛÁ¡

ü½º Æ®¸® Ž»ö
[Added: 11/1/2001]

Paul Verhelst 

¹Ì´Ï¸Æ½º(minimax) Ž»ö¿¡ ´ëÇÑ ÈǸ¢ÇÑ ¿¹Á¦. Á¦¸ñ°ú´Â ´Þ¸® ÀÌ ³»¿ëÀº ü½º¸¦ À§ÇÑ °Í¸¸Àº ¾Æ´Õ´Ï´Ù.

ÁÂÇ¥(Coordinates) ´ÜÀ§ À̵¿
[Added: 12/22/1999]

Dave Pottinger 

ÁÖ·Î Àü·«½Ã¹Ä·¹À̼ǰÔÀÓ(RTS)¿¡ ÃÊÁ¡À» ¸ÂÃá ´ÙÁß À¯´ÖÀÇ ±æÃ£±â¿¡ ´ëÇÏ¿© ³íÀÇÇÕ´Ï´Ù.

ÁÂÇ¥(Coordinates) À̵¿ÀÇ ±¸Çö
[Added: 12/22/1999]

Dave Pottinger 

À­±Û¿¡¼­ ´Ù·é ¹æ¹ýÀ» ¾î¶»°Ô °ÔÀÓ¿¡ Àû¿ëÇÒ °ÍÀΰ¡¸¦ º¸¿©ÁÝ´Ï´Ù.

ÀáÀçÀû(Potential) Çʵ带 ÀÌ¿ëÇÑ ¿òÁ÷ÀÓ °èȹ
[Added: 7/15/2000]

Stefan Baert 

Á¾Á¾ A* ¾Ë°í¸®ÁòÀ» ´ë»êÇÏ¿© »ç¿ëµÇ´Â ÀáÀçÀû Çʵå(Potential Field)¸¦ ÀÌ¿ëÇÑ ¸î°¡Áö ±æÃ£±â ±â¼ú¿¡ ´ëÇØ ¼³¸íÇÕ´Ï´Ù.

ÀÎÁú(Pawn)ÀÌ ºñ·æ(Wyvern)À» Àâ´Ù: ¾î¶»°Ô ÄÄÇ»ÅÍ Ã¼½º°¡ ´ç½ÅÀÇ ±æÃ£±â¸¦ Çâ»ó½Ãų ¼ö Àִ°¡?

[Added: 6/27/2000]

Mark Brockington 

ÃÖ±Ù °í¾ÈµÈ A*ÀÇ ¼º´ÉÀ» Çâ»ó½ÃŰ´Â ¸î¸î ¹æ¾ÈÀ» ¿ä¾à

 

Summarizes some of these recently proposed enhancements to A*, and show you why you would want to consider a "computer chess" style A* approach the next time you have to implement A*.

±ò²ûÇÑ(Smart) À̵¿ : ÁöÀûÀÎ ±æÃ£±â

[Added: 10/7/1999]

Bryan Stout 

¸î°¡Áö Ž»ö ¾Ë°í¸®Áò°ú ±æÃ£±â¿¡ À־ÀÇ È¿¿ë¼º¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

´õ¿í Çö½Ç°¨ÀÖ´Â ±æÃ£±â¸¦ ÇâÇÏ¿©

[Added: 2/17/2002]

Marco Pinter 

A*¾Ë°í¸®ÁòÀ» ¾à°£ ¼öÁ¤ÇÔÀ¸·Î¼­, °ÔÀÓ À¯´ÖÀÇ À̵¿À» ´õ¿í ¼¼·ÃµÇ°Ô ¸¸µå¼¼¿ä.

 
¸µÅ© ¼³¸í: = HTML ¿©±â¿¡ ÀÖ´Â HTML¹®¼­  , = ´Ù¸¥ Àå¼Ò¿¡ ÀÖ´Â HTML¹®¼­  = ´Ù¸¥ ȨÆäÀÌÁö  = ¾Æµµºñ ¾ÆÅ©·Îºª ¹®¼­ = ZipÆÄÀÏ  = ¿öµå¹®¼­ ¶Ç´Â ÅØ½ºÆ® ¹®¼­