GameDev.net Çѱ۹®¼­ ÇÁ·ÎÁ§Æ®

GameDev.netÀÇ Article ¸ñ·ÏÀ» ¹ø¿ªÇÑ °ÍÀÔ´Ï´Ù. ¸¸¾à °¢°¢ÀÇ ¹®¼­¿¡ ´ëÇÑ ÇÑ±Û ¹ø¿ªÀÌ Á¸ÀçÇÑ´Ù¸é Á¦°Ô ¾Ë·ÁÁÖ¼¼¿ä. ¹Ù·Î°¡±â ¸µÅ©¸¦ Á¦°øÇÏ°í ¹ø¿ªÇϽźÐÀÇ À̸§À» ¸í½ÃÇϰڽÀ´Ï´Ù. ¿ø¹®ÀÇ ¸ðµç ÀúÀÛ±ÇÀº GameDev.net¿¡ ÀÖ½À´Ï´Ù. ¿©·¯ºÐÀÇ ¸¹Àº Âü¿©¸¦ ¹Ù¶ø´Ï´Ù. °¨»çÇÕ´Ï´Ù.

Çѱ۹®¼­ ÇÁ·ÎÁ§Æ® °Ô½ÃÆÇ

¹ø¿ªÀÚ ½Å¿ë¿ì (www.gamesync.com.ne.kr)

´ÙÀÌ·ºÆ® X (DirectX)
´ÙÀÌ·ºÆ® X´Â ÇÁ·Î±×·¡¸ÓµéÀÌ À©µµ¿ìÁ ÅëÇØ Á÷Á¢ÀûÀ¸·Î Çϵå¿þ¾î¸¦ ÅëÁ¦Çϱâ À§ÇÑ ¸ñÀûÀ¸·Î ¸¶ÀÌÅ©·Î½ºÇÁÆ®¿¡¼­ °³¹ßÇÑ APIÀÔ´Ï´Ù. ÀÌ ¹®¼­µéÀº DirectX, including DirectDraw, Direct3D, DirectSound, DirectMusic, DirectInput, DirectPlayÀÇ ¸ðµç Ãø¸é¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

GameDev.netÀº ¸¶ÀÌÅ©·Î¼ÒÇÁÆ® °³¹ßÀÚ Ä¿¹Â´ÏƼÀÇ ÀÏ¿øÀÌ µÈ °ÍÀ» ÀÚ¶û½º·´°Ô »ý°¢ÇÕ´Ï´Ù.
Àüü ¸®¼Ò½º : 76
¹Ù·Î°¡±â :
Direct3D
DirectDraw
DirectInput
DirectPlay
DirectShow
DirectX Audio
DirectX Graphics
General
Direct3D
ÁÖÁ¦ ÀúÀÚ ¼³¸í

Direct3D »ìÆìº¸±â
[Added: 5/22/2000]

Bipin Patwardhan 

¸¸¾à ´ç½ÅÀÌ Direct3D¸¦ óÀ½ Á¢ÇÑ´Ù¸é, ÀÌ ¹®¼­´Â ÈǸ¢ÇÑ ½ÃÀÛÁ¡(overview)À» Á¦°øÇÒ °ÍÀÔ´Ï´Ù. ¿©±â¼­ ´Ù·ç´Â DirectX´Â ±¸¹öÁ¯À¸·Î ÀÛ¼ºµÇ¾î ÀÖÀ¸¸ç, ÃֽŠDirectX´Â ¸¹Àº ºÎºÐÀÌ ´Þ¶óÁ³½À´Ï´Ù.

Direct3D 7 IM ÇÁ·¹ÀÓ¿öÅ© ÇÁ·Î±×·¡¹Ö, 1ºÎ - ±âÃÊÆí
[Added: 11/24/1999]

Wolfgang Engel 

DirectX 7¿¡¼­ Direct3D ÄÄÆ÷³ÍÆ®°¡ ¸¹ÀÌ °³¼±µÇ¾ú½À´Ï´Ù. ÀÌ ¿©·¯ÆíÀÇ ¹®¼­´Â ¿¹Á¦¿Í ¼Ò½ºÄڵ带 ÀÌ¿ëÇÏ´Â ¹ý¿¡ °üÇØ ¼Ò°³ÇÕ´Ï´Ù.

Direct3D 7 IM ÇÁ·¹ÀÓ¿öÅ© ÇÁ·Î±×·¡¹Ö, 2ºÎ - ¿¡´Ï¸ÞÀ̼ÇÀ» À§ÇÑ Ã¹°ÉÀ½
[Added: 1/10/2000]

Wolfgang Engel 

ÀÌ ¹®¼­ÀÇ 2Æí¿¡¼­´Â 3Â÷¿ø ±âÃÊ À̷аú ÅØ½ºÃÄ ¿¡´Ï¸ÞÀ̼ÇÀÇ »ý¼º¿¡ °üÇÏ¿© ´Ù·ì´Ï´Ù.

Direct3D 7 IM ÇÁ·¹ÀÓ¿öÅ© ÇÁ·Î±×·¡¹Ö, 3ºÎ - ¸ÖÆ¼ÅØ½ºÃĸµ(Multitextureing)
[Added: 5/29/2000]

Wolfgang Engel 

ÀÌ ¹®¼­ÀÇ 3Æí¿¡¼­´Â ¸ÖÆ¼ÅØ½ºÃĸµ°ú ´õ ³ªÀº ±¤¿ø È¿°ú¸¦ ¾ò±âÀ§ÇØ »ç¿ëÇÏ´Â ¹æ¹ý°ú ±×¹ÛÀÇ ´Ù¸¥ È¿°ú¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

Direct3D 7 IM ÇÁ·¹ÀÓ¿öÅ© ÇÁ·Î±×·¡¹Ö, 4ºÎ - X ÆÄÀÏÀ» ÀÌ¿ëÇÑ ¿ùµå °Ç¼³
[Added: 8/31/2000]

Wolfgang Engel 

ÀÌ ¹®¼­¿¡¼­´Â .XÆÄÀÏ Æ÷¸ËÀ» ÀÌ¿ëÇÏ¿© ¸ðµ¨°ú Á¤°æ(scene)À» Àд ¹æ¹ý¿¡ °üÇØ ´Ù·ì´Ï´Ù.

Direct3D Á÷Á¢¸ðµå(Immediate Mode)
[Added: 2/1/2000]

Bipin Patwardhan 

À̱ÛÀº DX5¸¦ À§ÁÖ·Î ´Ù·é ¿À·¡µÈ ¹®¼­ÀÌÁö¸¸, ¿©ÀüÈ÷ D3D IMÀ» ¼Ò°³ÇÏ´Â ÈǸ¢ÇÑ ³»¿ëÀ» Æ÷ÇÔÇϰí ÀÖ½À´Ï´Ù.

Direct3D Á÷Á¢¸ðµå(Immediate-Mode) ¿¹Á¦
[Added: 9/23/1999]

Colin McCartney 

À̱ÛÀº ºñ·Ï Direct  3À§ÁÖ·Î ¾²¿©Á®¼­ »ç¿ë»óÀÇ Á¦¾àÀÌ ¸¹Áö¸¸, ¿ÏÀüÇÔ(completeness)À» À§ÇØ Æ÷ÇÔ½ÃÄ×½À´Ï´Ù.

¸ðµç ¾²·¹±â¸¦ Á¦°ÅÇÑ Direct3D
[Added: 6/8/2000]

Lee Mazurek 

ÃÖ¼ÒÇÑÀÇ 3D ¿£Áø Ư¡À» °®Ãß±â À§ÇÑ ½¬¿î ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù.

DrawPrimitive ¿¹Á¦
[Added: 7/31/1999]

Mark Feldman 

ÀÌ ¹®¼­´Â DirectX 5¿¡ ¼Ò°³µÈ DrawPrimitive È®Àå¿¡ ´ëÇÑ ¼Ò°³¸¦ ´Ù·ç´Â ÃÖ°íÀÇ ¿¹Á¦¸¦ Á¦°øÇÕ´Ï´Ù.

3D ½ºÆ©µð¿À ¸Æ½º¿Í Direct3D, 1Æí - ¸Æ½º Ç÷¯±×ÀÎ °³¹ß¿¡ ´ëÇÑ ¼Ò°³
[Added: 2/23/2000]

Loic Baumann 

1Æí¿¡¼­´Â Direct3D °ÔÀÓ¿£ÁøÀ» À§ÇÑ 3D ½ºÆ©µð¿À ¸Æ½º ÀͽºÆ÷Æ®(export) Ç÷¯±×ÀÎÀ» Á¦ÀÛÇÏ´Â ¹æ¹ý¿¡ ´ëÇÑ ±âÃʸ¦ Á¦°øÇÕ´Ï´Ù.

3D ½ºÆ©µð¿À ¸Æ½º¿Í Direct3D, 2Æí - ¾î¶»°Ô Ç÷¯±×ÀÎÀ» Á¦ÀÛÇϴ°¡
[Added: 2/23/2000]

Loic Baumann 

2Æí¿¡¼­´Â Ç÷¯±×ÀÎ Á¦ÀÛÀÇ ÀÚ¼¼ÇÑ ³»¿ëÀ» ´Ù·ì´Ï´Ù.

Inside Direct3D: Á¦ 12Àå -- ½ºÅÙ½Ç ¹öÆÛ(Stencil Buffers)
[Added: 8/9/2000]

Peter Kovach 

À̰ÍÀº ´Ù¸¥ Ã¥¿¡¼­ ¹ßÃéÇÑ ³»¿ëÀ¸·Î, D3D ½ºÅÙ½Ç ¹öÆÛ¸¦ ÀÌ¿ëÇÑ ´Ù¾çÇÑ È¿°ú¸¦ ¸¸µå´Â ¹ý¿¡ ´ëÇØ ´Ù·ì´Ï´Ù.

Direct3D¿¡¼­ÀÇ ¹Ó¸Ê(Mip-Mapping)
[Added: 11/9/2000]

Johnathan Skinner 

ÀÌ ¹®¼­´Â ¹Ó¸ÊÀ̶õ ¹®¾ùÀ̸ç, ¾î¶»°Ô À̸¦ »ý¼ºÇϸç, Direct3D¿¡¼­ ¹Ó¸ÊÀ» »ç¿ëÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù.

DirectX 6¿¡¼­ÀÇ ¸ÖÆ¼ÅØ½ºÃĸµ(Multitexturing)
[Added: 7/31/1999]

Jason L. Mitchell, Michael Tatro and Ian Bullard 

DirectX 6.0¿¡¼­ Ãß°¡µÈ »õ·Î¿î Ư¡Àº ¸ÖƼÅýºÃĸµÀÔ´Ï´Ù. ÀÌ ¹®¼­´Â »õ·Î¿î APIÀÇ È®Àå¿¡ Àͼ÷ÇØ Áö±â À§ÇÏ¿© ´ç½ÅÀÌ ¾Ë¾Æ¾ßÇÒ ¸ðµç °ÍÀ» Àß ¼³¸íÇØÁÖ°í ÀÖ½À´Ï´Ù.

Çϵå¿þ¾î °¡¼ÓÀ» À§ÇÑ Direct3D ÀÀ¿ëÇÁ·Î±×·¥ÀÇ ÃÖÀûÈ­
[Added: 2/22/2000]

Jason L. Mitchell 

Á¦¸ñÀÌ ¾Ï½ÃÇϵí, D3DÀÇ ÃÖ»óÀÇ ¼º´ÉÀ» ³»±â À§ÇÑ À¯¿ëÇÑ ÆÁÀ» Æ÷ÇÔÇϰí ÀÖ½À´Ï´Ù.

DirectX 7À» ÀÌ¿ëÇÑ ÅØ½ºÃÄ Ç¥¸é(Surface) ·£´õ¸µ
[Added: 3/2/2001]

Kim Pallister 

µ¿Àû ȯ°æ ¸ÊÇÎ(dynamic enviroment maps)°ú ºÎµå·¯¿î ±×¸²ÀÚ È¿°ú(soft shadows)¸¦ Àû¿ëÇÏ´Â °Í¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù.

D3D Á÷Á¢¸ðµå(Immediate Mode)¿¡¼­ÀÇ Åõ¸íÈ¿°ú(Transparency)
[Added: 10/13/1999]

Nathan Davies 

Åõ¸í Çȼ¿(transparent pixels)À» ÀÌ¿ëÇÏ´Â ÅØ½ºÃĸ¦ ´Ù·ç´Â ¹æ¹ý¿¡ °üÇÏ¿© ´Ù·ì´Ï´Ù.

 
DirectDraw
ÁÖÁ¦

ÀúÀÚ

¼³¸í

16 ºñÆ® Ä®¶ó
[Added: 11/23/1999]

TANSTAAFL 

16ºñÆ® Ä®¶ó¿¡ °üÇØ ´Ù·ç´Â ¹®¼­ÀÔ´Ï´Ù.

Considering how often the issue comes up, why not? Besides, it's by TANSTAAFL.

16 ºñÆ® Çȼ¿(Pixels)
[Added: 7/25/1999]

Sam Christiansen 

16 ºñÆ® DirectDraw ¸ðµå¿¡¼­ ¾î¶»°Ô Á¡À» ÂïÀ» °ÍÀΰ¡.

DirectDraw¿¡¼­ÀÇ ±íÀÌ ºñÆ® µ¶¸³ÀûÀÎ Á¡Âï±â

Bit Depth Independent Pixel Plotting in DirectDraw
[Added: 7/25/1999]

Ron Hiler 

ºñÆ®(bit depth)¿¡ »ó°ü¾øÀÌ, DirectDraw¸¦ ÀÌ¿ëÇØ Á¡À» Âï´Â ¹æ¹ý¿¡ °üÇÏ¿© ¼³¸íÇÕ´Ï´Ù.

DirectDraw¸¦ ÀÌ¿ëÇÏ¿© ÄùÀÌÅ© °°Àº ÄÜ¼Ö ¸¸µé±â
[Added: 5/17/2000]

Pranay Uppuluri 

¸¸¾à ´ç½ÅÀÌ ÄùÀÌÅ© ÄÜ¼Ö °°Àº ÀÎÅÍÆäÀ̽º¸¦ ¿øÇÑ´Ù¸é, ÀÌ ¹®¼­´Â ±× ¹æ¹ýÀ» Á¦°øÇÒ °ÍÀÔ´Ï´Ù.

DirectDraw ÇÁ·Î±×·¡¹Ö ¿¹Á¦

 

¿µ¹®¸µÅ© ¹Ù·Î°¡±â


[Added: 8/7/1999]

Lan Mader

 

¿ªÀÚ : ±è¼ºÃ¶

¿ªÀÚ È¨ÆäÀÌÁö :

http://dino.zetyx.net

 

¿ªÀÚ À̸ÞÀÏ

paranwave@korea.com

DirectDraw¸¦ ÇÁ·Î±×·¡¹Ö ÇϱâÀ§ÇÑ ¸Å¿ì ÈǸ¢ÇÑ ¼Ò°³±ÛÀÔ´Ï´Ù.

ºñÆ®¸ÊÀ» ÀÐ°í ±×¸®±â
[Added: 7/5/2000]

Matthew Allen 

DDUtil ¶óÀ̺귯¸®¸¦ ÀÌ¿ëÇÏ¿© ºñÆ®¸ÊÀ» Àд ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù.

DirectDraw¿¡ ºñÆ®¸Ê ÆÄÀÏ ºÒ·¯¿À±â
[Added: 6/22/2000]

Kieren Johnstone 

DirectDraw Ç¥¸é(surface)¿¡ À©µµ¿ì ÇÔ¼ö¸¦ ÀÌ¿ëÇÏ¿© ºñÆ®¸ÊÀ» Àд ¹æ¹ý¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù.

DirectDraw Ç¥¸é(Surface)¿¡ JPEG ºÒ·¯¿À±â
[Added: 2/13/2001]

Johnny Wood 

JPEG¸¦ ÀбâÀ§ÇÑ ÀÎÅÚ(Intel) JPEG ¶óÀ̺귯¸®¿¡ °üÇØ ´Ù·ì´Ï´Ù.

ÆÄ·¹Æ® ¾ø´Â Ç¥¸é(Surfaces)¿¡ Á¡Âï±â
[Added: 7/31/1999]

Nathan Davies 

16ºñÆ® Ç¥¸é(surface)¿¡ ´ëÇÑ ¶Ç´Ù¸¥ °íÂû

DirectXÀÇ °£´ÜÇÑ(Quick) ¿¹Á¦
[Added: 7/31/1999]

Unknown 

DirectX ¿¡¼­ ¸Å¿ì ÀÚÁÖ »ç¿ëµÇ´Â ¼Ò½ºÄڵ带 ¸ðÀº ¸Å¿ì À¯¿ëÇÑ ³»¿ëÀÔ´Ï´Ù.

Re: ¾î¶»°Ô 16ºñÆ® Ç¥¸é(Surfaces)À» »ç¿ëÇÒ °ÍÀΰ¡?
[Added: 7/25/1999]

Dennis Muller 

16 ºñÆ® DD Ç¥¸é(surfaces)À» À§ÇÑ Ç¥¸é ¸Þ¸ð¸®(surface memory)¸¦ ¹Ù·Î ÀÛµ¿ÇÏ°Ô ÇÏ´Â °Í¿¡ ´ëÇÑ ¼³¸í

 

Re:¾î¶»°Ô 16ºñÆ® Ç¥¸é(Surfaces)À» »ç¿ëÇÒ °ÍÀΰ¡? (¶Ç´Ù¸¥ ´ë´ä)
[Added: 7/25/1999]

Nick Caldwell 

µ¿ÀÏÇÑ ÁÖÁ¦ÀÇ ´Ù¸¥ ´ë´ä

 

Setting up DirectDraw 7
[Added: 7/5/2000]

Matthew Allen 

±âÃÊÀûÀÎ DirectDraw ÀÀ¿ëÇÁ·Î±×·¥À» °³¹ßÇϱâ À§ÇÑ ¸í·É¾î¿Í ¼Ò½ºÄڵ带 Á¦°øÇÕ´Ï´Ù.

DirectDraw¿¡¼­ ÆäÀ̵å(Fade)È¿°ú¸¦ ³»±â À§ÇØ °¨¸¶ ÄÁÆ®·Ñ(Gamma Controls)À» »ç¿ëÇϱâ
[Added: 5/17/2000]

Joseph Fernald 

Ç¥¸é(surface) µ¥ÀÌÅ͸¦ º¯Á¶(modifying)ÇÏÁö ¾Ê°í °¨¸¶ ÄÁÆ®·Ñ(gamma control)À» ÀÌ¿ëÇÏ¿© ÆäÀ̵å(fade) È¿°ú¸¦ ³»´Â °Í¿¡ °üÇÑ ³»¿ëÀÔ´Ï´Ù.

 
DirectInput
ÁÖÁ¦

ÀúÀÚ

¼³¸í

½ºÄµÄÚµå(Scan Codes)¸¦ ¾Æ½ºÅ° ÄÚµå(ASCII)·Î º¯È¯Çϱâ
[Added: 11/12/1999]

Photon 

Win32 ÇÔ¼ö¸¦ ÀÌ¿ëÇÏ¿© ½ºÄµÄڵ带 ¾Æ½ºÅ° ÄÚµå·Î º¯È¯ÇÏ´Â ¹æ¹ý¿¡ °üÇÏ¿© ¼³¸íÇÕ´Ï´Ù.

¿ì¿¬ÇÑ ÁÖº¯ÀåÄ¡¿Í ÇÔ²² ´À³¦À» ÀâÀ¸¼¼¿ä....

Cop a Feel....with Haptic Peripherals!!!
[Added: 2/22/2000]

Chuck Walters 

DirectInput 5°¡ Á¦°øÇÏ´Â °­Á¦ Çǵå¹é(force feedback)À» ÀÌ¿ëÇÏ´Â °Í¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù.

DirectInput ÃʱâÈ­
[Added: 2/21/2001]

Anthony Wlodarski 

DirectInput °´Ã¼(object)¿Í ÀåÄ¡(device)¸¦ ÃʱâÈ­ ÇÏ´Â ÇÊ¿äÇÑ °úÁ¤¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

DirectX 8 °ú Űº¸µå
[Added: 1/2/2002]

Mason Smith 

DirectInputÀ» ÀÌ¿ëÇÑ Å°º¸µå Á¦¾îÀÇ ±âÃʸ¦ Ŭ·¡½º ·¦ÆÛ(class wrapper)¿Í ÇÔ²² Á¦°øÇÕ´Ï´Ù.

DirectX 8 °ú ¸¶¿ì½º
[Added: 1/18/2002]

Mason Smtih 

À§ÀÇ ¹®¼­¿¡ À̾î, ¸¶¿ì½º Á¦¾î¿¡ °üÇØ ´Ù·ì´Ï´Ù.

À¯¿¬¼º ÀÖ´Â »ç¿ëÀÚ ÀÔ·Â ÇÁ·Î±×·¡¹Ö ¾ÆÀ̵ð¾î
[Added: 3/14/2001]

Yordan Gyurchev 

DirectInputÀ» ÀÌ¿ëÇÏ¿© À¯Àú°¡ Àڽſ¡ ¸Â°Ô ¼³Á¤ÇÏ´Â À¯¿¬¼º ÀÖ´Â ÀÔ·Â ½Ã½ºÅÛÀ» Á¦ÀÛÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù.

DirectInput 3¸¦ ÀÌ¿ëÇÑ Å°º¸µå¿Í ¸¶¿ì½º ÇÁ·Î±×·¡¹Ö
[Added: 8/7/1999]

Peter Donnelly 

ºñ·Ï ¿À·¡µÆÁö¸¸, ÀÌ ¹®¼­´Â DirectInputÀÇ ÀÚ¼¼ÇÑ ±âÃÊ ³»¿ëÀ» Á¦°øÇÕ´Ï´Ù.

 
DirectPlay
ÁÖÁ¦

ÀúÀÚ

¼³¸í

A DirectPlay ¿¹Á¦
[Added: 10/5/1999]

Sobeit Void 

¼ö¸¹Àº ¼Ò½ºÄÚµå ¿¹Á¦¸¦ ÅëÇØ DirectInputÀ» ¼Ò°³ÇÏ´Â ÈǸ¢ÇÑ ¹®¼­ÀÔ´Ï´Ù.

 
DirectShow
ÁÖÁ¦

ÀúÀÚ

¼³¸í

DirectShow¸¦ ÀÌ¿ëÇÏ´Â °Í¿¡ ´ëÇÑ ±âÃÊ
[Added: 3/13/2001]

Kurifu Roushu 

°£´ÜÇÑ ¼³¸í°ú ÇÔ²² DirectShow¸¦ ÀÌ¿ëÇÏ´Â ¿¹Á¦¸¦ Á¦°øÇÕ´Ï´Ù.

 
DirectX Audio
ÁÖÁ¦

ÀúÀÚ

¼³¸í

Direct Sound ¿¹Á¦
[Added: 7/31/1999]

Nathan Davidson 

DirectSound¸¦ »ç¿ëÇϱâ À§ÇÑ C »ùÇà ¼Ò½ºÄÚµå

C++À» ÀÌ¿ëÇÑ DirectMusic Symphony, 1Æí - °ÔÀÓ¿¡¼­ À½¾ÇÀ» ¸¸µé±â À§ÇØ DirectMusicÀ» »ç¿ëÇϱâ
[Added: 1/9/2001]

Mike Parker 

DirectMusicÀÇ ±âÃÊ¿Í, ÀÛµ¿¹ý°ú, midiÆÄÀÏÀ» ÀÐ°í ¿¬ÁÖÇÏ´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù.

DirectSound 3D
[Added: 7/31/1999]

Brian Schmidt 

ºñ·Ï DirectX 3¸¦ ´ë»óÀ¸·Î ¾²¿©Á³Áö¸¸, ÀÌ ¹®¼­´Â DirectSound¿¡¼­ 3D »ç¿îµå¸¦ ±¸ÇöÇϱâ À§ÇÑ ÈǸ¢ÇÑ ¼Ò°³¸¦ Á¦°øÇÕ´Ï´Ù.

DirectSound¿¡¼­ ¿þÀÌºê ÆÄÀÏ ½ºÆ®¸®¹Ö Çϱâ
[Added: 9/14/1999]

Mark McCulley 

'¸¶ÀÌÅ©·Î¼ÒÇÁÆ®'·ÎºÎÅÍÀÇ DirectSound¿¡ °üÇÑ ¼Ò°³ÀÔ´Ï´Ù. ÀÌ ¹®¼­´Â DirectX 2¸¦ ±âÁØÀ¸·Î ¾²¿´À½À» ±â¾ïÇϼ¼¿ä. ²Ï ¿À·¡µÈ ¹®¼­ÀÔ´Ï´Ù.

DirectX Audio 8À» »ç¿ëÇϱâ
[Added: 2/6/2002]

Mason Smith 

DirectX Audio¸¦ ÃʱâÈ­ ÇÏ°í »ç¿îµå¸¦ ¿¬ÁÖÇϱâ À§ÇÑ ±âÃÊÀûÀÎ ³»¿ëÀ» ´Ù·ì´Ï´Ù.

 
DirectX Graphics
ÁÖÁ¦

ÀúÀÚ

¼³¸í

3D ¿ùµå¿¡¼­ 2D ÇÁ·Î±×·¡¹Ö Çϱâ 
[Added: 6/16/2001]

George Geczy 

2D °ÔÀÓÀ» Á¦ÀÛÇϱâ À§ÇØ DirectX 8À» »ç¿ëÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

DirectX 8¿¡¼­ÀÇ 2D ·£´õ¸µ
[Added: 7/6/2001]

Kelly Dempski 

ÀÌ ¹®¼­´Â DirectX 8À» »ç¿ëÇÏ¿© 2D ·£´õ¸µÀ» Çϱâ À§ÇÑ ÇÁ·¹ÀÓ¿öÅ©(framework)¸¦ Á¦°øÇÕ´Ï´Ù. À̸¦ ÅëÇØ DirectDraw¿¡¼­ Direct3D·ÎÀÇ ÀüȯÀÌ ½±°Ô °¡´ÉÇÒ °ÍÀÔ´Ï´Ù.

DirectX 8 Graphics¿Í ºñµð¿À : »ê¶æÇÑ Ãâ¹ß
[Added: 11/30/2000]

Toby Jones 

DirectX 8Àº Áö±Ý±îÁöÀÇ APIÁß °¡Àå ÁÖ¸ñÇÒ ¸¸ÇÑ °³¼±(update)À» ÀÌ·ç¾ú½À´Ï´Ù. ÀÌ ¹®¼­¿¡¼­´Â, ¾î¶²Á¡ÀÌ »õ·Î¿îÁö¿¡ ´ëÇÑ ¼Ò°³¿Í, À̸¦ ¾î¶»°Ô »ç¿ëÇÒ °ÍÀΰ¡¿¡ ´ëÇÑ ¿¹Á¦¸¦ Á¦°øÇÕ´Ï´Ù.

ºñÁÖ¾ó º£ÀÌÁ÷À» ÀÌ¿ëÇÑ DirectX Graphics, 1Æí
[Added: 2/17/2001]

Jack Hoxley 

ÀÌ ¹®¼­´Â DirectX 8À» ºñÁÖ¾ó º£ÀÌÁ÷¿¡¼­ »ç¿ëÇÏ´Â ¹æ¹ý¿¡ ´ëÇÑ ¼Ò°³¿Í, °£´ÜÇÑ Direct3D µ¥¸ð ÇÁ·Î±×·¥À» Á¦ÀÛÇÏ´Â ³»¿ëÀ» ´Ù·ì´Ï´Ù.

ºñÁÖ¾ó º£ÀÌÁ÷À» ÀÌ¿ëÇÑ DirectX Graphics, 2Æí
[Added: 4/6/2001]

Jack Hoxley 

ÀÌ µÎ ¹øÂ° ±Û¿¡¼­´Â, ºñÁÖ¾ó º£ÀÌÁ÷¿¡¼­ Direct3D ÇÁ·Î±×·¡¹ÖÀ» ÇϱâÀ§ÇÑ, ±âÇÏÇÐ(geometry)°ú ¹öÅØ½º(vertex), À妽º ¸®½ºÆ®(index list)¿Í °°Àº, ÇʼöÀûÀÎ ³»¿ëÇì ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

ºñÁÖ¾ó º£ÀÌÁ÷À» ÀÌ¿ëÇÑ DirectX Graphics, 3Æí
[Added: 12/31/2001]

Jack Hoxley 

ÀÌ ½Ã¸®ÁîÀÇ ¸¶Áö¸· ¹®¼­¿¡¼­´Â Direct3D¿¡¼­ ÅØ½ºÃĸ¦ ¸¸µé°í, ÆÄÀϷκÎÅÍ 3D ¸ðµ¨À» Àаí, ±¤¿øÈ¿°ú¸¦ ÀÌ¿ëÇÏ´Â ¹æ¹ýÀ» ´Ù·ì´Ï´Ù.

Direct3DÀÇ ½ºÇÁ¶óÀÌÆ®(Sprites) ÇØºÎ(Dissecting)
[Added: 1/5/2002]

R. Parker 

ÀÌ ¹®¼­´Â DirectX 8À» ÀÌ¿ëÇÏ¿© ½ºÇÁ¶óÀÌÆ®(sprite)¸¦ ±×¸®´Â ³»ºÎ ÀÛ¾÷¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. ½Éµµ±íÀº Á¢±Ù(low level approach)À» ÅëÇØ, ÇÁ·Î±×·¡¸Ó´Â ÀÚ½ÅÀÇ ·£´õ¸µ Äڵ带 º¸´Ù ¼¼½ÉÇÏ°Ô Á¶ÀýÇÒ ¼ö ÀÖ½À´Ï´Ù.

ALT-TAB ÀԷ½ÃÀÇ ¹®Á¦ ÇØ°á°ú À©µµ¿ì ¸Þ½ÃÁö ÆßÇÁÀÇ Á¦°Å

[Added: 12/5/2000]

Javier F. Otaegui 

´ÙÁß ½º·¹µå¸¦ ÀÌ¿ëÇÏ¿© À¯ÇÑ »óűâ°è¿Í ÀüÅëÀûÀÎ ¼±Çü ÇÁ·Î±×·¡¹Ö ¸ðµ¨ÀÇ ÇѰ踦 ±Øº¹ÇÏ´Â ¹æ¹ýÀ» Á¦½ÃÇÕ´Ï´Ù. ¶ÇÇÑ °ÔÀÓÀÌ È°¼ºÈ­(active)µÇÁö ¾ÊÀ» ¶§ Àá½Ã Áö¿¬½ÃŰ´Â ¹æ¹ý¿¡ °üÇØ¼­µµ ´Ù·ì´Ï´Ù.

½¦ÀÌ´õ(Shader) ÇÁ·Î±×·¡¹ÖÀÇ ¼Ò°³:¹öÅØ½º ½¦ÀÌ´õ(Vertex Shaders)ÀÇ ±âÃÊ
[Added: 4/9/2002]

Wolfgang Engel 

1Æí¿¡¼­´Â ÀϹÝÀûÀÎ ½¦ÀÌ´õ¿¡ °üÇÑ ³»¿ë(shader)°ú, ƯÈ÷ ¹öÅØ½º ½¦ÀÌ´õ(vertex shader)¿¡ °üÇØ ¼öÁسô°Ô ¼³¸íÇÕ´Ï´Ù.

½¦ÀÌ´õ(Shader) ÇÁ·Î±×·¡¹ÖÀÇ ¼Ò°³, 2Æí : ¹öÅØ½º½¦ÀÌ´õ(Vertex Shaders) ÇÁ·Î±×·¡¹Ö
[Added: 4/24/2002]

Wolfgang F. Engel 

2Æí¿¡¼­´Â, ¹öÅØ½º ½¦ÀÌ´õ¸¦ ÇÁ·Î±×·¥¿¡¼­ »ç¿ëÇÏ´Â ¹æ¹ýÀ» ¿©·¯°³ÀÇ ¿¹Á¦¸¦ ÅëÇØ ¼³¸íÇÕ´Ï´Ù.

½¦ÀÌ´õ(Shader) ÇÁ·Î±×·¡¹ÖÀÇ ¼Ò°³, 3Æí: Çȼ¿ ½¦ÀÌ´õ(Pixel Shaders)ÀÇ ±âÃÊ
[Added: 5/15/2002]

Wolfgang F. Engel 

3Æí¿¡¼­´Â, Çȼ¿ ½¦ÀÌ´õÀÇ ¿ÏÀüÇÑ ¼Ò°³¸¦ Á¦°øÇÕ´Ï´Ù.

 
General
ÁÖÁ¦

ÀúÀÚ

¼³¸í

DirectX 5¸¦ º¼·£µå C++ 5.0¿¡ ¼³Ä¡Çϱâ
[Added: 7/25/1999]

Bruce Veazie 

BC++ 5 ¿¡¼­ DirectX¸¦ »ç¿ëÇϴ ¹æ¹ý

.X ÆÄÀÏ ÇÁ·¹ÀÓ °èÃþ±¸Á¶(X File Frame Hierarchy) ¸¸µé±â
[Added: 9/24/2001]

Jim Adams 

.XÆÄÀÏ·Î ºÎÅÍ °èÃþ±¸Á¶(frame hierarachy)¸¦ »ý¼ºÇϰí Àд ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù.

DirectX 8¿¡¼­ÀÇ Ä³¸¯ÅÍ ¿¡´Ï¸ÞÀ̼Ç
[Added: 1/16/2002]

Johannes Leimbach 

DirectX 8 ¿¡¼­ MD2 ¸ðµ¨À» ºÒ·¯¿À±â À§ÇÑ ¼³¸í°ú ·¦ÆÛ Ŭ·¡½º(wrapper class)¸¦ Á¦°øÇÕ´Ï´Ù.

Converting MS-DOS ±â¹ÝÀÇ °ÔÀÓÀ» Windows 95·Î º¯È¯Çϱâ : Trenches º¸°í¼­
[Added: 8/7/1999]

Zachary Simpson 

»ç½Ç ¿äÁò¿£ »ó´ç¼öÀÇ °ÔÀÓÀÌ À©µµ¿ìÁî ȯ°æ¿¡¼­ °³¹ßµÇ°í ÀÖÀ¸¹Ç·Î ÀÌ·¯ÇÑ ÁÖÁ¦ÀÇ Á߿伺ÀÌ ¸¹ÀÌ ¾ø¾îÁ³Áö¸¸, ÀÌ ¹®¼­´Â DOS °ÔÀÓÀ» À©µµ¿ìÁî·Î º¯È¯ÇÏ±æ ¿øÇÏ´Â »ç¶÷µé¿¡°Ô´Â ¿©ÀüÈ÷ À¯¿ëÇÑ ÀÚ·áÀÔ´Ï´Ù.

DirectX ¿Í C++À» ÀÌ¿ëÇÑ GUI °³¹ß, 1Æí
[Added: 5/17/2000]

Mason McCuskey 

¸¶¿ì½º ÀÔ·ÂÀ» ´Ù·ç´Â ¹æ¹ý¿¡ °üÇØ »ìÆìº¾´Ï´Ù.

DirectX ¿Í C++À» ÀÌ¿ëÇÑ GUI °³¹ß, 2Æí
[Added: 5/17/2000]

Mason McCuskey 

ÀÌ ¹®¼­´Â GUIÀÇ Àǹ̸¦ ¼³¸íÇϰí, À©µµ¿ì¸¦ »ý¼ºÇÏ°í ¸Þ½ÃÁö¸¦ ´Ù·ç´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

DirectX ¿Í C++À» ÀÌ¿ëÇÑ GUI °³¹ß, 3Æí
[Added: 5/17/2000]

Mason McCuskey 

ÀÌ ¹®¼­´Â GUI¿¡ Ãß°¡ÇÒ ÄÁÆ®·Ñ¿¡ ´ëÇØ ´Ù·ì´Ï´Ù.

DirectX ¿Í C++À» ÀÌ¿ëÇÑ GUI °³¹ß, 4Æí
[Added: 9/15/1999]

Mason McCuskey 

¸®¼Ò½º ¿¡µðÅÍ¿¡ °üÇØ ´Ù·ì´Ï´Ù.

´ÙÀÌ·ºÆ® ¿¢½ºÅ¸½Ã(Direct X-tasy)
[Added: 7/31/1999]

Andr?LaMothe 

DirectX ¼Ò°³

DirectX 7 Enumeration
[Added: 10/11/1999]

Nathan Davies 

¼­·Î ´Ù·é Çϵå¿þ¾î¿¡¼­, »ç¿ë°¡´ÉÇÑ ÀåÄ¡(device)¿Í ¸ðµå(mode)¸¦ ¿­°Å(enumerate)Çϰí, À¯Àú°¡ ÀÌ·¯ÇÑ ¸ðµå¸¦ ¼±ÅÃÇÏ°Ô ÇÏ´Â ¹æ¹ý¿¡ °üÇØ ´Ù·ì´Ï´Ù.

VS.NetÀ» À§ÇÑ DirectX ¾îÇø®ÄÉÀÌ¼Ç ¸¶¹ý»ç(AppWizard)
[Added: 4/7/2002]

Scott Chappel 

283 K 

DirectX SDK ´Ù¿î¹Þ±â
[Added: 7/29/1999]

N/A 

¸¶ÀÌÅ©·Î¼ÒÇÁÆ®´Â ¾ðÁ¦¶óµµ SDK¸¦ ´Ù¿î¹ÞÀ» ¼ö ÀÖ°Ô ÇÏ¿´½À´Ï´Ù.

Windows ȯ°æ¿¡¼­ÀÇ ºü¸¥ ±×·¡ÇȽº
[Added: 9/14/1999]

Seumas McNally 

À©µµ¿ì ȯ°æ¿¡¼­ DirectDraw, ¶Ç´Â CreateDIBSection()¸¦ ÀÌ¿ëÇÏ¿© ºü¸¥ ±×·¡ÇȽº¸¦ ±¸ÇöÇϱâ À§ÇÑ ±âÃÊÀûÀÎ ³»¿ëÀ» ´Ù·ì´Ï´Ù.

.X ÆÄÀÏ ÇØ¼®(Parse)Çϱâ
[Added: 9/13/2001]

Jim Adams 

.X ÆÄÀÏ ±â¹ÝÀÇ ¸Þ½¬(meshes)¸¦ ÀÌ¿ëÇϱâ À§ÇØ ¾Ë¾Æ¾ß¸¸ ÇÏ´Â ³»¿ëÀ» Á¦°øÇÕ´Ï´Ù.

ºñÁÖ¾ó ½ºÆ©µð¿À 6.0À» ÀÌ¿ëÇÏ¿© Direct3D 8.1°ú MFC ÅëÇÕÇϱâ
[Added: 3/2/2002]

Frank D. Luna V 

ÀÌ ¹®¼­´Â ÇÁ·ÎÁ§Æ® ¸¶¹ý»ç(wizards)¿Í µµÅ¥¸ÕÆ®/ºä ±¸Á¶¸¦ ÀÌ¿ëÇÏ¿© DirectX¸¦ »ç¿ëÇÏ´Â MFC ÇÁ·¹ÀÓ¿öÅ©¸¦ »ý¼ºÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù.

DirectX¿¡¼­ ¹èŸ¸ðµå(Exclusive Mode)¿Í À©µµ¿ì ¸ðµåÀÇ Àüȯ, 1Æí
[Added: 3/20/2000]

null_pointer 

¸¸¾à DirectX°ÔÀÓÀ» °ÔÀÓ µµÁß¿¡ À©µµ¿ì ¸ðµå·Î ÀüȯÇϴµ¥ ¾î·Á¿òÀ» °Ý°í ÀÖ´Ù¸é, ÀÌ ¹®¼­´Â ´ç½Å¿¡°Ô µµ¿òÀÌ µÉ °ÍÀÔ´Ï´Ù.

DirectX¿¡¼­ ¹èŸ¸ðµå(Exclusive Mode)¿Í À©µµ¿ì ¸ðµåÀÇ Àüȯ, 2Æí
[Added: 6/6/2000]

null_pointer 

ÀÌ ¹®¼­´Â 1Æí¿¡¼­ ´Ù·é ÇÔ¼ö¸¦ °³¼±ÇÏ¿©, À©µµ¿ì¸ðµå¿Í Ç®½ºÅ©¸° ¸ðµå ¾çÂÊ¿¡¼­ ½Å·ÚÇÒ ¸¸ÇÑ ÀÛµ¿À» °¡´ÉÇÏ°Ô ÇÏ´Â ¹æ¹ýÀ» Á¦°øÇÕ´Ï´Ù.

´ÙÁß ¸ð´ÏÅÍ Áö¿ø ÄÚµå
[Added: 8/15/2000]

David Stubbs 

¸¸¾à µÎ °³ ÀÌ»óÀÇ ºñµð¿À Ä«µå°¡ ÀåÂøµÇ¾î ÀÖ´Ù¸é, À¯Àú°¡ ºñµð¿À Ä«µå¸¦ ¼±ÅÃÇÒ ¼ö ÀÖ°Ô Çϴ ¹æ¹ýÀ» Á¦°øÇÕ´Ï´Ù.

DirectX¿¡¼­ AVI ÆÄÀÏÀ» Àç»ýÇϱâ
[Added: 9/21/1999]

Gert Wollny 

AVI ÆÄÀÏÀ» Àç»ýÇϴ Ŭ·¡½º¿Í »ç¿ë¹ýÀ» Á¦°øÇÕ´Ï´Ù.

³î¶ó¿î µð¹ö±ë(Xtreme Debugging)
[Added: 7/31/1999]

Andr?LaMothe 

ÀÌ ¹®¼­¿¡¼­´Â 2°³ÀÇ ¸ð´ÏÅ͸¦ ÀÌ¿ëÇÏ¿© Ç®½ºÅ©¸° ¸ðµå DirectX µð¹ö±ëÀ» ¼öÇàÇÏ´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù.

 
¸µÅ© ¼³¸í: = HTML ¿©±â¿¡ ÀÖ´Â HTML¹®¼­  , = ´Ù¸¥ Àå¼Ò¿¡ ÀÖ´Â HTML¹®¼­  = ´Ù¸¥ ȨÆäÀÌÁö  = ¾Æµµºñ ¾ÆÅ©·Îºª ¹®¼­ = ZipÆÄÀÏ  = ¿öµå¹®¼­ ¶Ç´Â ÅØ½ºÆ® ¹®¼­