|
GameDev.netÀÇ Article ¸ñ·ÏÀ» ¹ø¿ªÇÑ °ÍÀÔ´Ï´Ù. ¸¸¾à °¢°¢ÀÇ ¹®¼¿¡ ´ëÇÑ ÇÑ±Û ¹ø¿ªÀÌ Á¸ÀçÇÑ´Ù¸é Á¦°Ô ¾Ë·ÁÁÖ¼¼¿ä. ¹Ù·Î°¡±â ¸µÅ©¸¦ Á¦°øÇÏ°í ¹ø¿ªÇϽźÐÀÇ À̸§À» ¸í½ÃÇϰڽÀ´Ï´Ù. ¿ø¹®ÀÇ ¸ðµç ÀúÀÛ±ÇÀº GameDev.net¿¡ ÀÖ½À´Ï´Ù. ¿©·¯ºÐÀÇ ¸¹Àº Âü¿©¸¦ ¹Ù¶ø´Ï´Ù. °¨»çÇÕ´Ï´Ù. ¹ø¿ªÀÚ ½Å¿ë¿ì (www.gamesync.com.ne.kr) |
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö
°ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡ Á÷Á¢ÀûÀÎ °ü·ÃÀÌ ÀÖ´Â ¿¹Á¦¸¦ ãÀ» ¼ö ÀÖ½À´Ï´Ù. °ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡ °üÇÑ ´õ ¸¹Àº Á¤º¸°¡ ÇÊ¿äÇϼ¼¿ä? ´ÙÀ½À» Âü°íÇϼ¼¿ä. |
Àüü ¸®¼Ò½º : 119 ¹Ù·Î°¡±â : ÄÚµùÀÇ ÇÙ½É Ãæµ¹°Ë»ç ÀϹÝÀûÀÎ ÁÖÁ¦ ÁöÇü¿£Áø °ü·Ã¸µÅ© ÃÖÀûÈ ½ºÅ©¸³ÅÍ Simple DirectMedia Layer ¼Ò½ºÄÚµå |
| ÄÚµùÀÇ ÇÙ½É | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| 1:
¼Ò°³ [Added: 10/29/1999] |
Chris Hargrove | ÈǸ¢ÇÑ ÄÚµå µðÀÚÀÎÀ» À§ÇÑ ³»¿ë°ú, ÀÌ ½Ã¸®ÁîÀÇ ¸ñÀû¿¡ ´ëÇØ ¼³¸íÇÕ´Ï´Ù. | ||
| 2: ±¤±âÀÇ
½ÃÀÛ [Added: 10/29/1999] |
Chris Hargrove | ½Ã½ºÅÛ ÄÚµå(system code)¿¡¼ ÇÁ·ÎÁ§Æ® ½ÃÀÛÇϱâ | ||
| 3: ¾îÀÌ~
³ª¸¦ °Çµå¸®Áö ¸»¾î~ [Added: 10/29/1999] |
Chris Hargrove | »ç¿ëÀÚ ÀÔ·Â ½Ã½ºÅÛ¿¡ °üÇØ ´Ù·ì´Ï´Ù | ||
| 4: Stack
'em, Pack 'em, and Rack 'em. [Added: 10/29/1999] |
Chris Hargrove | ÆÄÀÏ ½Ã½ºÅÛ »ý¼º¿¡ °üÇØ ´Ù·ì´Ï´Ù. | ||
| 5: À§¿¡¼
¾Æ·¡·Î [Added: 10/29/1999] |
Chris Hargrove | ÀúÀÚ Chris´Â °ÔÀÓ¿¡¼ÀÇ »óÇâ½Ä°ú ÇÏÇâ½Ä µðÀÚÀÎ ¹ýÄ¢¿¡ ´ëÇÑ ±×ÀÇ Á¤¼®À» ¼³¸íÇÕ´Ï´Ù. | ||
| 6: Áý»ç(The
Butler) [Added: 10/29/1999] |
Chris Hargrove | ¸®¼Ò½º °ü¸® ½Ã½ºÅÛ(resource management system)À» Á¦ÀÛÇÏ´Â ¹æ¹ýÀ» º¸¿©ÁÝ´Ï´Ù. | ||
| 7: ¹Î°¨ÇÑ
´«À» À§ÇÑ ÅëÂû·Â (A Sight
for Sore Eyes) [Added: 10/29/1999] |
Chris Hargrove | DirectDraw¸¦ ÀÌ¿ëÇÑ ±×·¡ÇȽº ½Ã½ºÅÛ Á¦ÀÛ | ||
| 8: Turkey
Day Discussion [Added: 10/29/1999] |
Chris Hargrove | ÀúÀÚ´Â ÀÚ½ÅÀÌ ÀÌ ¾÷°è¿¡ ¾î¶»°Ô ¶Ù¾îµé¾ú´ÂÁö¿¡ ´ëÇÏ¿© À̾߱â ÇÕ´Ï´Ù. | ||
| 9: ¸í·ÉÀ»
À̾߱â Çϴ°Í(Taking
Command) [Added: 10/29/1999] |
Chris Hargrove | ÄùÀÌÅ© ½ºÅ¸ÀÏÀÇ °ÔÀÓ ÄÜ¼Ö Á¦ÀÛ¿¡ °üÇÏ¿© ´Ù·ì´Ï´Ù. | ||
| 10: ±¤¶õÀÇ
¼Ò¸®µé [Added: 10/29/1999] |
Chris Hargrove | ´ÙÀÌ·ºÆ®»ç¿îµå (DirectSound)¿¡ °üÇØ °£´ÜÈ÷ ¼³¸íÇÕ´Ï´Ù. | ||
| 11: ´ÙÀ½
´Ü°è(next stages) [Added: 10/29/1999] |
Chris Hargrove | ÀÌ ¹®¼´Â ºñµð¿À ·¹À̾îÀÇ °³¼± »Ó¸¸ ¾Æ´Ï¶ó, ÇÁ·Î±×·¡¸Ó°¡ °Ý´Â ´Ù¾çÇÑ ´Ü°è(stages)¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù | ||
| 12: º£µåŸÀÓ
½ºÅ丮(Bedtime Stories) [Added: 10/29/1999] |
Chris Hargrove | Chris°¡ ÃßõÇϴ å | ||
| 13: Vector, Victor... Roger, Roger... [Added: 10/29/1999] |
Chris Hargrove | 3Â÷¿ø ¼öÇÐÀÇ ±âÃʸ¦ ´Ù·ç°í, ¿Ö Çà·Ä(matrices)ÀÇ »ç¿ëÀÌ Ç×»ó ÁÁÀº °Í¸¸Àº ¾Æ´ÑÁö¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| 14: µµÀü°ú
ĬÅ×ÀÏ ÆÄƼÀÇ °í³ (The
Trials and Tribulations of Cocktail Parties) [Added: 10/29/1999] |
Chris Hargrove | ¸ÖƼÇ÷¹ÀÌ¾î ³×Æ®¿öÅ©¿¡ ´ëÇÑ ¼Ò°³ | ||
| 15: ½Ã°èÀÇ
À§Çè(Perils
of the Clock) [Added: 10/29/1999] |
Chris Hargrove | ¿Ö ÀÌ ½Ã¸®Áî°¡ ´çºÐ°£, ¶Ç´Â ¿µ¿øÈ÷ ¿Ï¼ºµÇÁö ¾ÊÀ»°ÍÀΰ¡¿¡ ´ëÇÑ ¼³¸íÀÔ´Ï´Ù. | ||
| Ãæµ¹ °Ë»ç(Collision Dectction) | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| Áøº¸ÀûÀÎ
Ãæµ¹ °Ë»ç ±â¼ú [Added: 4/11/2000] |
Nick Bobic | ÀÌ ¹®¼´Â ´ç½ÅÀÌ ±âÃÊÀûÀÎ 3D Ãæµ¹°Ì»ç ±â¹ýÀ» ÀÌ¹Ì ¾Ë°í ÀÖ´Ù°í °¡Á¤Çϰí ÀÖÀ¸¸ç, Áøº¸ÀûÀÎ Ãæµ¹°Ë»ç±â¹ý¿¡ ´ëÇØ ´Ù·ì´Ï´Ù. | ||
| Ãæµ¹ °Ë»ç [Added: 9/15/1999] |
John Amato | Ãæµ¹ Å×½ºÆ®¸¦ À§ÇÑ »ç°¢ ¹Ù¿îµù(bounging rectangles)°ú Çȼ¿¿Ï¼º(pixel-perfect) ±â¹ý¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù. ¶ÇÇÑ Æ¯Á¤ÇÑ °æ¿ì¿¡ »ç¿ëÇÏ´Â Å×½ºÆ®¿¡ °üÇÑ ³»¿ëÀ» Æ÷ÇÔÇÕ´Ï´Ù. | ||
| Ãæµ¹ °Ë»ç
¾Ë°í¸®Áò [Added: 9/17/1999] |
TANSTAAFL | ºñÆ®¸¶½ºÅ©(bitmasks)¸¦ ÀÌ¿ëÇÑ °£´ÜÇÑ ¹æ¹ý(straightforward
method)
TANSTAAFL throws his hat into the ring with a straightforward method using bitmasks. |
||
| Ãæµ¹
ÀÀ´ä(Collision
Response): Bouncy, Trouncy, Fun [Added: 7/10/2000] |
Jeff Lander | ÀÔÀÚ µ¿¿ªÇÐ(particle dynamics)ÀÌ Ãæµ¹ÀÀ´ä(collision response)¿¡ ¾î¶² ¿µÇ×À» ¹ÌÄ¡´Â°¡¿¡ ´ëÇÑ ¿¬±¸ÀÔ´Ï´Ù. | ||
| Crashing
into the New Year: Ãæµ¹ °Ë»ç [Added: 7/10/2000] |
Jeff Lander | ´Ù¾çÇÑ °ÔÀÓ ¾îÇø®ÄÉÀ̼ǿ¡¼ Ãæµ¹ °Ë»ç¿¡ ¹ß»ýÇÏ´Â Áß¿äÇÑ ¹®Á¦¸¦ ÇØ°áÇϱâ À§ÇØ, µµÆ®°ö(dot product)¿Í º¤ÅͰö(cross product)°ú °°Àº ±â¼úÀ» ÀÌ¿ëÇÏ´Â °Í¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù. | ||
| °ÔÀÓÀ»
À§ÇÑ, Ÿ¿ø(ellipsoid)À» ÀÌ¿ëÇÑ º¸ÆíÀûÀÎ Ãæµ¹ °Ë»ç [Added: 5/26/2000] |
Paul Nettle | ÀÌ ¹®¼´Â Ÿ¿ø(¼¼ °³ÀÇ °¢±â ´Ù¸¥ ¹Ý°æÀ» °¡Áö´Â ±¸¸éü)À» ÀÌ¿ëÇÏ¿© ¸ÊÀ» À̵¿Çϸç Ãæµ¹À» Å×½ºÆ® ÇÏ°í °ÔÀÌ¸Ó¿Í ¹ÝÀÀÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù. | ||
| Ãæµ¹ Å×½ºÆ®·ÎºÎÅÍ
¾òÀ» ¼ö ÀÖ´Â °Í [Added: 9/15/1999] |
Dave Roberts | Ãæµ¹ °Ë»ç¿¡ °üÇÑ ¸î°¡Áö Á¢±Ù¹æ¹ýÀ» Á¦½ÃÇÑ, Dr. Dobb's Journal ¿¡ ½Ç¸° ¸Å¿ì ¶Ù¾î³ ¹®¼ÀÔ´Ï´Ù. | ||
| Pool Hall
Lessons : ¿ø(circles), ¶Ç´Â ±¸(spheres)¿¡¼ÀÇ Á¤È®ÇÑ ±³Â÷ ÆÇÁ¤ [Added: 1/28/2002] |
Miles Jackson and Joe van den Heuvel | µÎ °³ÀÇ ±¸¸é(spheres) Ãæµ¹À» °ËÃâÇÏ´Â ¹æ¹ý°ú, Ãæµ¹ÀÌÈÄ À̵éÀÌ ¹«¾ùÀ» ÇÒ °ÍÀΰ¡¸¦ °áÁ¤ÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| ½ÇÁ¦ÀûÀÎ
Ãæµ¹ °Ë»ç [Added: 9/15/1999] |
Jonathan Blow | ¼¼·ÃµÈ 3Â÷¿ø Ãæµ¹ °Ë»ç ±â¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| °£´ÜÇÑ
ÇѰè-±¸¸é(bounding sphere) Ãæµ¹ °Ë»ç [Added: 11/12/2000] |
Oleg Dopertchouk | ÀÌ ¹®¼´Â ÇѰ豸¸é(bounding sphere)À» ÀÌ¿ëÇÏ¿© 3Â÷¿ø ȯ°æ¿¡¼ Ãæµ¹À» °ËÃâÇÏ´Â °£´ÜÇÑ °úÁ¤¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| °ÔÀÓÀ»
À§ÇÑ ´Ü¼ø ±³Â÷(Intersection) Å×½ºÆ® [Added: 6/14/2000] |
Miguel Gomez | ½Ã°¢ÀûÀÎ ¿ä¼Ò¸¦ Ȱ¿ëÇÏ´Â 2D, 3D °ÔÀÓ¿¡ ÀÖ¾î¼ ÇÙ½ÉÀÌ µÇ´Â ¿ä¼Ò´Â °ÔÀÓ ¿ÀºêÁ§Æ®¸¦ À§ÇÑ Ãæµ¹ °Ë»ç ½Ã½ºÅÛÀÔ´Ï´Ù. ÀÌ ¹®¼´Â ´ëºÎºÐÀÇ À¯¿ëÇÑ Çüŵé(±¸¸é, ¹Ú½º)¿¡ °üÇÑ ¸î°¡ÁöÀÇ °£´ÜÇÑ ±³Â÷ Å×½ºÆ®¸¦ ¼³¸íÇÕ´Ï´Ù. | ||
| µÎ °³ÀÇ
½ÉÀåÀÌ Ãæµ¹ÇÒ ¶§ : Ãà¿¡ ÇÒ´çµÈ ¿µ¿ªµé (Axis-Aligned Bounding Boxes) [Added: 7/10/2000] |
Jeff Lander | 3D Ãæµ¹ Å×½ºÆ®¸¦ À§ÇÑ, Ãà¿¡ ÇÒ´çµÈ Á¦ÇÑ ¿µ¿ª(axis-aligned bounding boxes)ÀÇ »ç¿ë¿¡ °üÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| ÀϹÝÀûÀÎ ÁÖÁ¦ | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| ½Ç½Ã°£ÀÇ
Á¡ÁøÀû ¼¼°è, 1Æí : Ȥ¼ºÀÇ ¸öü(Planetary
Bodies)¸¦ »ý¼ºÇϱâ [Added: 3/8/2001] |
Sean O'Neil | Á¡ÁøÀûÀ¸·Î Àüü Å©±â¸¦ °¡Áö´Â Ȥ¼ºÀÇ ¸öü¸¦ ´Ù¾çÇÑ µðÅ×ÀÏ(detail)ÀÇ ´Ü°è(level)·Î »ý¼ºÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| ½Ç½Ã°£ÀÇ
Á¡ÁøÀû ¼¼°è, 2Æí : Ȥ¼ºÀÇ ¸öü¸¦ ·£´õ¸µÇϱâ [Added: 8/28/2001] |
Sean O'Neil | ¿øÇü (spherical) LOD ¾Ë°í¸®ÁòÀ» ÀÌ¿ëÇÏ¿© ÁöÇüÀ» »ý¼ºÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| ÇÁ·¹ÀÓ
·¹ÀÌÆ®(frame rate)¿¡ µ¶¸³ÀûÀÎ °ÔÀÓ À̵¿(movement)À» ´Þ¼ºÇÏ´Â°Í [Added: 12/20/2001] |
Dan Ricart | ÇÁ·¹ÀÓ ·¹ÀÌÆ®(frame rates)¿¡ µû¶ó °ÔÀÓ¿¡¼ÀÇ À̵¿À» ´Ù¸£°Ô Àû¿ëÇÏ´Â ÀÛÀº ¹æÁ¤½ÄÀ» ÀÌ¿ëÇÏ¿© ÇÁ·¹ÀÓ ·¹ÀÌÆ® µ¶¸³ÀûÀÎ À̵¿À» ¸¸µå´Â ¹æ¹ýÀ» Á¦°øÇÕ´Ï´Ù. ¶ÇÇÑ Nehe's Lesson 23À» ÀÌ·¯ÇÑ ¹æ¹ýÀ» ÀÌ¿ëÇÏ¿© ¼öÁ¤ÇÑ ¿¹Á¦¸¦ Á¦°øÇÕ´Ï´Ù. | ||
| ¹«ÇÑ¿ìÁÖ(infinite
universe)¸¦ À§ÇÑ ¾Ë°í¸®Áò [Added: 6/7/2000] |
Guy W. Lecky-Thompson | ¹«ÇÑÇÑ ¿ìÁÖ¿¡ ÀÖ´Â µíÇÑ Âø°¢À» ¸¸µå´Â ¹æ¹ý | ||
| Á¦ÀÛ
°úÁ¤(build process)À» ÀÚµ¿È Çϱâ [Added: 12/14/2000] |
Francis Irving | ½ºÆ®·¹½º¸¦ ÁÙÀ̰í È¿À²¼ºÀ» ³ôÀ̱â À§ÇÏ¿© Á¦ÀÛ°úÁ¤ÀÇ ÀÚµ¿ÈÇÏ´Â °Í¿¡ °üÇØ ³íÀÇÇÕ´Ï´Ù. | ||
| Èĸé¹öÆÛ(BackBuffer) [Added: 7/17/2000] |
Seumas McNally | Èĸé¹öÆÛ(BackBuffer)´Â ±âÃÊÀûÀÎ 2D µð½ºÇ÷¹ÀÌ ±â¼úÀ̸ç, ÀÌ´Â 8, 16, 24, 32 ºñÆ®, À©µµ¿ì ¸ðµå, Ç®½ºÅ©¸° ¸ðµå »óÀÇ ¼±Çü ÇÁ·¹ÀÓ ¹öÆÛ¿¡ Ãß»óÀû ÀÎÅÍÆäÀ̽º(abstracted interface)¸¦ Á¦°øÇÕ´Ï´Ù. | ||
| ¸Þ½Ã¾Æ(Messiah)
ij¸¯ÅÍ ¿¡´Ï¸ÞÀÌ¼Ç ½Ã½ºÅÛÀÇ µÞÀå¸é(Behind the
Scenes) [Added: 3/28/2000] |
Michael ‘Saxs?Persson | ¹®Á¦, ÇØ´ä, ¹è¿ïÁ¡ | ||
| Á¸½º¹Ú»ç¸¦
Áö¿ÁÀÇ ±â°è(Infernal Machine)¿¡ ºÒ·¯¿À±â [Added: 8/28/2001] |
Florian Sauer | ´ÑÅÙµµ 64¿ë °ÔÀÓÀÎ "Àεð¾Ö³ª Á¸½º¿Í Áö¿ÁÀÇ ±â°è"¸¦ öÀúÈ÷ ºÐ¼® | ||
| PC¸¦
À§ÇÑ ³î¶ó¿î 3D °ÔÀÓ Á¦ÀÛ [Added: 7/10/2000] |
Kim Pallister and Dean Macri | ¸î¸î °ÔÀÓ °³¹ß ¿µ¿ª¿¡¼ÀÇ È®À强(scalability)¿¡ ´ëÇÏ¿© ³íÀÇÇÕ´Ï´Ù. | ||
| 3D Studio
MaxÀÇ Ç÷¯±×ÀÎÀ» °³¹ßÇÒ ¶§ Utility¿Í Modifier Áß¿¡¼ ¾î¶² °ÍÀ»
¼±ÅÃÇÒ °ÍÀΰ¡ [Added: 7/31/2000] |
David Lanier | Ä®¸®½ºÅä(kalisto) ¿£ÅÍÅ×ÀÎ¸ÕÆ®ÀÇ ÇÁ·Î±×·¡¸ÓÀÎ Lainer´Â, ¿©·¯ Á¾·ùÀÇ 3D Studio Max¿ë Ç÷¯±×ÀÎ Á¦ÀÛ¿¡ ´ëÇØ »ìÆìº¸°í, À¯Æ¿¸®Æ¼ Á¦ÀÛ¿¡ MFC¸¦ »ç¿ëÇÏ´Â °Í¿¡ °üÇÏ¿© ³íÀÇÇÑ´Ù. | ||
| ClanLibbing
Part 1: ½ÃÀÛÇϱâ [Added: 11/2/2000] |
Michael DePalatis | ClanLib ¹®¼ ½Ã¸®ÁîÀÇ Ã¹ ¹øÂ° ÆÄÆ®¿¡¼´Â, C++ÀÇ ¿¹¿Üó¸®¿Í ±âÃÊÀûÀÎ ³»¿ë¿¡ °üÇØ ´Ù·ì´Ï´Ù. | ||
| MFC¸¦
ÀÌ¿ëÇÏ¿© 3Â÷¿ø µµ±¸(Tools) ¸¸µé±â [Added: 5/1/2001] |
Joe Houston | MFC¿Í OpenGLÀ» ÀÌ¿ëÇÏ¿© MD3 viewer Á¦ÀÛÇϱâ | ||
| DirectDraw¸¦
ÀÌ¿ëÇÏ¿© ÄùÀÌÅ©(Quake)°°Àº ÄܼÖ(Console) ¸¸µé±â [Added: 5/17/2000] |
Pranay Uppuluri | ÄùÀÌÅ©¿¡¼ »ç¿ëÇß´ø ÇüÅÂÀÇ Äֹܼڽº¸¦ Á¦ÀÛÇÏ´Â ¹æ¹ýÀ» ´Ù·ì´Ï´Ù. | ||
| ÇÁ·¹ÀÓÀ²°ú
¸¶¿ì½º ¾÷µ¥ÀÌÆ®¸¦ ºÐ¸®ÇÏ´Â°Í [Added: 10/22/1999] |
Brian Gantt | ÇÁ·¹ÀÓÀ²°ú »ó°ü¾øÀÌ ºÎµå·¯¿î ¸¶¿ì½ºÀÇ µ¿ÀÛÀ» º¸ÀåÇϱâ À§ÇÑ ¹æ¹ýÀ» Á¦½ÃÇÕ´Ï´Ù. | ||
| ½ºÇÁ¶óÀÌÆ®
°ü¸®¸¦ À§ÇÑ È®Àå ±×·¡ÇÈ ÅÛÇø®Æ® [Added: 7/12/2000] |
TANSTAAFL | ½ºÇÁ¶óÀÌÆ®ÀÇ ÀϺημ ½ºÇÁ¶óÀÌÆ® Á¤º¸¸¦ ÀúÀåÇÏ´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö 101, 1Æí [Added: 6/3/2000] |
Bruno Sousa | ÀÌ ½Ã¸®Áî´Â µ¶ÀÚ¿¡°Ô °£´ÜÇÑ °ÔÀÓ Á¦ÀÛ¿¡ °üÇØ ¼³¸íÇÕ´Ï´Ù. 1ºÎ¿¡¼´Â, µðÀÚÀÎ ¹®¼ Á¦ÀÛ°ú ±âÃÊ ¼³Á¤¿¡ °üÇØ ¼³¸íÇÕ´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö 101, 2Æí [Added: 6/29/2000] |
Bruno Sousa | 2ºÎ¿¡¼´Â, ¿¡·¯ ó¸® Ŭ·¡½º¿Í Win32ÀÇ ±âÃÊÀûÀÎ »À´ë¸¦ Á¦ÀÛÇÏ´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| °ÔÀÓ ÇÁ·Î±×·¡¹Ö
Ãʺ¸ÀÚ °¡À̵å [Added: 1/18/2000] |
Dave Astle | °ÔÀÓ ÇÁ·Î±×·¡¹ÖÀ» óÀ½ ½ÃÀÛÇÏ´Â »ç¶÷À̶ó¸é ¹Ýµå½Ã Àоî¾ß¸¸ ÇÏ´Â ¹®¼ÀÔ´Ï´Ù. Ãʺ¸ÀÚµéÀÌ ÈçÈ÷ Áú¹®ÇÏ´Â ³»¿ë¿¡ °üÇÑ ´ë´äÀ» Á¦½ÃÇÕ´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö â¼¼±â, 1Æí : À©µµ¿ì ÇÁ·Î±×·¡¹Ö ½ÃÀÛÇϱâ [Added: 11/5/2000] |
Joseph Farrell | ÀÌ ¿©·¯ÆíÀÇ ¹®¼´Â À©µµ¿ìÁî ȯ°æ¿¡¼ ´ÙÀÌ·ºÆ®X¸¦ »ç¿ëÇÏ¿© RPG°ÔÀÓÀ» Á¦ÀÛÇÏ´Â ¹æ¹ý¿¡ °üÇØ ´Ù·ì´Ï´Ù. ÀÌ Ã¹ ¹øÂ° ¹®¼´Â ºñÁÖ¾ó C++À» ÀÌ¿ëÇÏ¿© Win32 ¾îÇø®ÄÉÀ̼ÇÀ» ¸¸µå´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö â¼¼±â, 2Æí : Win32 ÇÁ·Î±×·¥¿¡¼ÀÇ ¸®¼Ò½º »ç¿ë [Added: 11/18/2000] |
Joseph Farrell | 2Æí¿¡¼´Â, ¾ÆÀÌÄÜ, Ä¿¼, ºñÆ®¸Ê, ¸Þ´º, ¹®ÀÚ¿ Å×À̺í, »ç¿ëÀÚ Å¸ÀÔ°ú °°Àº ´Ù¾çÇÑ ¸®¼Ò½º ŸÀÔ¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö â¼¼±â, 3Æí : À©µµ¿ì ¸Þ½ÃÁö ÃßÀû°ú GDI »ç¿ëÇϱâ [Added: 12/7/2000] |
Joseph Farrell | 3Æí¿¡¼´Â, Áß¿äÇÑ À©µµ¿ìÁî ¸Þ½ÃÁö¿Í, ±×·¡ÇÈ µð¹ÙÀ̽º ÀÎÅÍÆäÀ̽º¿¡ ´ëÇÑ ¼Ò°³¸¦ ´Ù·ì´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö â¼¼±â, 4Æí : DirectX ¼Ò°³ [Added: 12/19/2000] |
Joseph Farrell | 4Æí¿¡¼´Â, ´ÙÀÌ·ºÆ®X¿¡¼ »ç¿ëÇÏ´Â ±¸Á¶Ã¼¿Í ÄÄÆ÷³ÍÆ® ¿ÀºêÁ§Æ® ¸ðµ¨, ±×¸®°í DirectDraw¿¡ ´ëÇÑ ±âÃÊÀûÀÎ ³»¿ëÀ» ¼Ò°³ÇÕ´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö â¼¼±â, 9Æí : ij¸¯ÅÍ Ãß°¡Çϱâ [Added: 3/7/2001] |
Joseph Farrell | ÀÌ ¹®¼´Â ±âÁ¸ÀÇ Å¸ÀÏ ¿£Áø¿¡ Á¦¾î°¡´ÉÇÑ Ç÷¹ÀÌ Ä³¸¯Å͸¦ Ãß°¡ÇÏ´Â °Í°ú, NPCµé¿¡ ´ëÇÑ ±âÃÊÀûÀÎ ¾ÆÀ̵ð¾î¸¦ Á¦°øÇÕ´Ï´Ù. | ||
| Game
°ÔÀÓ ÇÁ·Î±×·¡¹Ö â¼¼±â, 5Æí : DirectDraw¿¡¼ÀÇ ÆÄ·¹Æ®¿Í Çȼ¿ [Added: 1/3/2001] |
Joseph Farrell | DirectDraw¿¡¼ ÆÄ·¹Æ® ¿ÀºêÁ§Æ®¸¦ »ý¼ºÇÏ´Â ¹æ¹ý°ú, ¸ðµç Ä÷¯¸ðµå¿¡¼ Á¡À» Âï´Â ¹æ¹ý°ú, ±âÃÊÀûÀΠƯ¼öÈ¿°ú¿¡ °üÇØ ´Ù·ì´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö â¼¼±â, 6Æí : DirectDraw¿¡¼ÀÇ ºñÆ®¸Ê ±×·¡ÇȽº [Added: 1/12/2001] |
Joseph Farrell | Ä÷¯°ªÀ» º¹»çÇϰí, ä¿ì°í, Ä÷¯Å°¸¦ »ç¿ëÇϰí, Ŭ¸³ÇÔÀ» ÅëÇØ, ºñÆ®¸ÊÀ» Ç¥¸é(surface)À¸·Î Àд ¹æ¹ýÀ» ´Ù·ì´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö â¼¼±â, 7Æí : °ÔÀÓ ±¸Á¶(Structure)ÀÇ °³¹ß [Added: 1/29/2001] |
Joseph Farrell | Win32 °ÔÀÓÀ» À§ÇÑ ¸ðµâ, ½ºÅ©¸³ÅÍ, ±×¸®°í È¿°ú¿Í °°Àº ÄÚµå ·¹À̾ƿô µðÀÚÀÎ ¹æ¹ý¿¡ ´ëÇÑ ¿¹Á¦¸¦ Á¦½ÃÇÕ´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö â¼¼±â, 8Æí : ±âÃÊ Å¸ÀÏ ¿£Áø [Added: 2/12/2001] |
Joseph Farrell | 8¹æÇ× ½ºÅ©·ÑÀ» Áö¿øÇÏ´Â ±âÃÊÀûÀΠŸÀÏ¿£Áø, À¯¿¬ÇÑ Å¸ÀÏ ¿¡´Ï¸ÞÀ̼Ç, ±×¸®°í ¸ÖƼ·¹ÀÌ¾î ¸ÊÀ» Á¦ÀÛÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ö â¼¼±â, 10Æí : ÆÁ°ú Æ®¸¯ [Added: 4/10/2001] |
Joseph Farrell | ÀÌ ½Ã¸®Á Á¢À¸¸ç, ·Î±×ÆÄÀϰú ½ºÅ©¸³Æ®¿¡ ´ëÇÑ °üÂû°ú °°Àº À¯¿ëÇÑ °ÔÀÓ Å×Å©´ÐÀ» °£´ÜÈ÷ »ìÆìº¾´Ï´Ù. | ||
| °ÔÀÓ¿¡¼
»ç¿ëÇÏ´Â ³ôÀº Á¤È®µµÀÇ Å¸ÀÌ¹Ö (High Resolution Timing) [Added: 9/17/1999] |
Dhonn Lushine | ³ôÀº Á¤È®µµÀÇ Çϵå¿þ¾î ½Ã°è¸¦ °ÔÀÓ¿¡¼ »ç¿ëÇÏ´Â ¹æ¹ý¿¡ °üÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| º¤ÅÍ
¾çÀÚÈ(Vector Quantization)¸¦ ÀÌ¿ëÇÑÀ̹ÌÁö ¾ÐÃà [Added: 4/24/2001] |
Ivan-Assen Ivanov | VQ(º¤ÅÍ ¾çÀÚÈ)¿¡ ´ëÇÑ ¼Ò°³¿Í VQ¸¦ ¼öÇàÇϱâÀ§ÇÑ µÎ°¡Áö ¾Ë°í¸®ÁòÀ» Á¦°øÇϸç, VQ ÅØ½ºÃÄ ¾ÐÃàÀ» »ç¿ëÇÑ ¼º°øÀûÀÎ ¸®¾ó ¿ùµå ±¸Ãà¿¡ °üÇÑ »ó¼¼ÇÑ ³»¿ëÀ» ´Ù·ì´Ï´Ù. | ||
| Áï¼®
¸®Ç÷¹ÀÌ(Instant Replay) : Àç»ý»ê°¡´ÉÇÑ ÇàÀ§(Reproducible
Behavior)¸¦ Áö¿øÇÏ´Â °ÔÀÓ¿£ÁøÀÇ Á¦ÀÛ [Added: 8/28/2001] |
Patrick Dickinson | |||
| ±â°èÀûÀÎ
Àå¸é(Machinima Cutscene) Á¦ÀÛ(Machinima Cutscene), 1ºÎ [Added: 10/9/2000] |
Hugh Hancock | ½Ç½Ã°£ Àå¸é »ý¼ºÀ» ¸¸µé¸ç ¹ß»ýÇÏ´Â º¸ÆíÀûÀÎ ½Ç¼ö¿Í ÁÖÀÇÁ¡À» ´Ù·ç¸ç, Á¤¸» ¿µÈ°°Àº Àå¸éÀ» °ÔÀÓ ¿£ÁøÀ» ÅëÇØ ¸¸µé¾î ³»´Â ¸î°¡Áö ¹æ¹ýÀ» Á¦½ÃÇÕ´Ï´Ù. | ||
| ±â°èÀûÀÎ
Àå¸é(Machinima
Cutscene) Á¦ÀÛ, 2ºÎ [Added: 10/12/2000] |
Hugh Hancock | Àå¸é»ý¼ºÀÇ ÀǹÌ, Á¦ÀÛ, Á¦ÀÛÈı⸦ »ìÆìº¸°í, ½Ç½Ã°£ 3D¸¦ ¿µÈ ¹Ìµð¾î(cinematic medium)·Î »ç¿ëÇÒ ¶§ ¹ß»ýÇÏ´Â ÀåÁ¡°ú ´ÜÁ¡¿¡ ´ëÇØ ¾Ë¾Æº¾´Ï´Ù. | ||
| ÀºÇÏ(galaxy)
¸¸µé±â [Added: 3/5/2001] |
Patrick Down | ÀºÇÏ(galaxies)¸¦ »ý¼ºÇϱâ À§ÇØ ÀÓÀÇÀûÀ¸·Î »ý¼º(randomly generated)ÇÑ µ¥ÀÌÅ͸¦ »ç¿ëÇÏ´Â ±â¼ú¿¡ ´ëÇÏ¿© »ìÆìº¾´Ï´Ù. | ||
| »ó¿ëÁ¦Æû
¼öÁØÀÇ °ÔÀÓÄÚµå(Production
Quality Game Code) [Added: 9/17/1999] |
Jered Wierzbicki | »ó¿ë °ÔÀÓÀ» ¸¸µé±â À§ÇØ ÇÊ¿äÇÑ ¼öÁØÀÇ ÄÚµå ǰÁú ·¹º§¿¡ ´ëÇÏ¿© ³íÀÇÇÕ´Ï´Ù. ÀÌ ³»¿ëÀº ´ç½ÅÀ» ³î¶ó°Ô ÇÒ°ÍÀÔ´Ï´Ù. | ||
| ÀÓÀÇÀûÀÎ
¹Ì·Î»ý¼º±â, Áú¹®°ú ´ä(Random
maze-generator FAQ) [Added: 1/15/2002] |
ÀÓÀÇÀûÀÎ ¹Ì·Î»ý¼º±â¸¦ C·Î ±¸ÇöÇÑ ³»¿ëÀÔ´Ï´Ù. | |||
| ¸®¼Ò½º
ÆÄÀÏ ¼³¸í [Added: 1/17/2000] |
Jesse Towner | °ÔÀÓ °³¹ß ȯ°æÀÇ ¼¼·Î¿î ¼¼»ó, ¸®¼Ò½º ÆÄÀÏÀÇ °í»óÇÑ ¼¼°è¸¦ ŽÇèÇÒ ¼ø°£ÀÌ ¿Ô½À´Ï´Ù. | ||
| ´ÙÁß
Ç÷§ÆûÀ» Áö¿øÇÏ´Â °ÔÀÓ °³¹ß [Added: 7/10/2000] |
Eric Lengyel | À©µµ¿ìÁî¿Í ¸ÅŲÅä½Ã¿¡¼ µ¿½Ã¿¡ ÀÛµ¿ÇÏ´Â, °ÔÀÓ¿£ÁøÀ» ±¸¼ºÇÏ´Â Áß¿äÇÑ ¼ºê½Ã½ºÅÛÀ» ÀÛ¼ºÇÏ´Â ¹æ¹ý¿¡ °üÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| °ÔÀÓ
ÇÁ·Î±×·¡¹Ì °üÁ¡(Perspective)¿¡¼ÀÇ Á¤Àû ¶óÀ̺귯¸®(Static Libraries) [Added: 3/2/2001] |
Stefan Hajnoczi | Á¤Àû ¶óÀ̺귯¸®¶õ ¹«¾ùÀ̸ç À̸¦ »ç¿ëÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| ±×·¡ÇȽº
API µ¶¸³ÀûÀÎ °ÔÀÓ °³¹ßÀ» À§ÇÑ ³ë·Â [Added: 1/24/2002] |
Erik Yuzwa | OpenGL°ú DirectGraphics¸¦ ÀÚÀ¯·Ó°Ô ÀüȯÇϱâ À§ÇÑ µ¿Àû ¸µÅ© ¶óÀ̺귯¸®¸¦ ÀÛ¼ºÇÏ´Â ¹æ¹ýÀ» Á¦°øÇÕ´Ï´Ù. | ||
| ±âÃÊ °ÔÀÓ
·çÇÁ(Loop) [Added: 9/17/1999] |
Geoff Howland | ¸ðµç °ÔÀÓ¿¡ Àû¿ë°¡´ÉÇÑ ·çÇÁ ´ëÇÑ °£´ÜÇÑ ¼³¸í. | ||
| âÁ¶ÀÚÀÇ
Èû [Added: 10/7/2001] |
Ben Dilts | °ÔÀÓ ¿£Áø¿¡¼ ¸Þ¸ð¸® À¯ÃâÀ» Á¦°ÅÇÏ´Â ¹æ¹ýÀ» ´Ù·ì´Ï´Ù. | ||
| ´ç½ÅÀÇ
¾î¸Ó´Ï°¡ °ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡ °üÇØ ¸»ÇØÁÖÁö ¾ÊÀº °Í [Added: 1/29/2001] |
Peter Warden | ºÒ¿ÏÀüÇÑ È¯°æ¿¡¼ À¯¿ëÇÑ Äڵ带 ÀÛ¼ºÇÏ´Â ¹æ¹ýÀ» Á¦°øÇÕ´Ï´Ù. | ||
| AVI ÆÄÀÏ
ÀÛ¾÷ [Added: 11/8/1999] |
Jonathan Nix | ¸¶ÀÌÅ©·Î¼ÒÇÁÆ® AVI API¸¦ ÀÌ¿ëÇÏ¿© AVI ÆÄÀÏÀ» ´Ù·ç´Â ¹æ¹ýÀ» Á¦°øÇÕ´Ï´Ù. | ||
| ÆùÆ®
¿£Áø ÀÛ¼º [Added: 5/17/2000] |
Ben Hanson | °ÔÀÓ¿¡¼ ÀڽŸ¸ÀÇ ÆùÆ®¸¦ Áö¿øÇϱâ À§ÇÑ °£´ÜÇÑ ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| Àбâ/ÀúÀå
·çƾÀÇ ÀÛ¼º [Added: 1/15/2001] |
Bruno Sousa | °ÔÀÓÀ» ÀúÀå(save)ÇÏ°í ºÒ·¯¿À´Â(load) ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| ÁöÇü ¿£Áø | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| Á¡ÁøÀû
ÄùµåÆ®¸®(Adaptive Quadtrees)¸¦ ÀÌ¿ëÇÑ ¿¬¼ÓÀûÀÎ ÁöÇü ¸Þ½¬(Continuous
LOD Terrain Meshing) [Added: 2/29/2000] |
Thatcher Ulrich | ³ôÀº Ŭ·ÎÁî¾÷ µðÅ×ÀÏ ·¹º§À» °¡Áö´Â °Å´ëÇÑ ÁöÇü ¾Ë°í¸®ÁòÀ» Á¦°øÇÕ´Ï´Ù. | ||
|
ÁöÇü
±×¸²ÀÚ¸Ê(Shadow Map)ÀÇ ºü¸¥ »ý¼º±â¹ý [Added: 5/7/2002] |
Mircea Marghidanu | ÁöÇü·£´õ¸µ¿¡ »ç¿ëÇÏ´Â ±¤¿øÈ¿°ú¿Í ±×¸²ÀÚ ±â¹ýÀ» ´Ù·ì´Ï´Ù. | ||
| ÁöÇü(Landscapes)À»
·£´õ¸µÇÏ´Â ¹æ¹ý [Added: 8/25/1999] |
James Sharman | |||
| ROAMÀ»
ÀÌ¿ëÇÑ ½Ç½Ã°£ ÁöÇü LOD [Added: 4/11/2000] |
Bryan Turner | Çϵå¿þ¾î °¡¼ÓÀ» »ç¿ëÇÏ´Â ÁöÇü¿£Áø°ú À̸¦ ´õ °·ÂÇÏ°Ô ¸¸µå´Â ¾Ë°í¸®Áò, ƯÈ÷ ROAM(Real-time Optimally Adapting Meshes)¿¡ °üÇØ ´Ù·ì´Ï´Ù. | ||
| ROAMÀ»
ÀÌ¿ëÇÑ ÁöÇü : ½Ç½Ã°£ Á¡ÁøÀû ÁöÇü ÃÖÀûÈ (Real-time Optimally Adapting Meshes) [Added: 6/7/2000] |
Mark Duchaineau, et al. | ÁöÇü»ý¼ºÀ» À§ÇÑ ROAM(Real-time Optimally Adapting Meshes) ±â¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| ÁöÇü¿¡¼ÀÇ
°æ»ç ±¤¿ø È¿°ú(Slope
Lighting Terrain) [Added: 7/8/2001] |
Charlie Van Noland | ºü¸¥ ÁöÇü ±¤¿øÈ¿°ú ±â¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| ÁöÇü »ý¼ºÀ»
À§ÇÑ ºÐ±¤ ÇÕ¼º ³ëÀÌÁî(Spectral
Synthesis Noise for Creating Terrain) [Added: 1/11/2000] |
druid | ¸Å¿ì ½Ç°¨³ª°í À¯¿ëÇÑ ÁöÇü »ý¼ºÀ» À§ÇÑ À¯µ¿ÀûÀÎ ¾Ë°í¸®ÁòÀ» ¼Ò½ºÄÚµå¿Í ½ÇÇàÆÄÀϰú ÇÔ²² Á¦°øÇÕ´Ï´Ù. | ||
| 3D Çൿ(Action)À»
À§ÇÑ ÁöÇüÆÇ´Ü(Terrain Reasoning) [Added: 10/3/2001] |
William van der Sterren | ÁöÇüÆÇ´Ü(terrain reasoning)À̶õ ÁöÇü »ý¼º½Ã °í·ÁÇØ¾ß ÇÏ´Â °èȹ(planing), °áÁ¤(decision making), Çൿ(action), Åë½Å(communication)¿¡ ´ëÇÑ ¼º´É(capability)¿¡ ÀΰøÁö´É(AI)À» ºÎ¿©ÇÏ´Â °ÍÀ» ÀǹÌÇÕ´Ï´Ù. | ||
| °Å´ëÇÑ
ÁöÇü ¸ðµ¨ÀÇ ÀÚµ¿»ý¼ºÀ» À§ÇØ ºñÆ®¸ÊÀ» »ç¿ëÇÏ´Â°Í [Added: 6/7/2000] |
Kai Martin | ¾ÆÆ¼½ºÆ®¿Í ¿ùµå¸¦ ¸¸µå´Â »ç¶÷µé(world builders)ÀÌ Á¤¹Ðµµ(detail)¸¦ Á¶ÀýÇÒ ¼ö ÀÖ´Â, ºñÆ®¸ÊÀ» ÀÌ¿ëÇÑ ÀÚµ¿ ÁöÇü »ý¼º ±â¹ýÀ» ¼Ò°³ÇÕ´Ï´Ù. | ||
| ¸µÅ© | ||||
| À̸§ | Rating | ¼³¸í | ||
| °¡»óȯ°æ°ú
½Ã¹Ä·¹ÀÌ¼Ç È¯°æÀ» À§ÇÑ »óÈ£ÀÛ¿ë Ãæµ¹ °Ë»ç [Added: 5/17/2000 Clicks: 2027] |
3D °ø°£¿¡¼ ¹°Ã¼°¡ Ãæµ¹ÇÏ´Â °ÍÀ» ´Ù·ç±â À§ÇÑ ºü¸¥ ¾Ë°í¸®Áò¿¡ ´ëÇÑ ³»¿ëÀ» ´Ù·ì´Ï´Ù. | |||
| ÃÖÀûÈ | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| ´õ ºü¸¥
±×¸®±â(Blits)¸¦ À§ÇÑ 15°¡Áö ¹æ¹ý [Added: 7/24/1999] |
David Berube | ±×¸®±â(blits)¸¦ ÃÖÀûÈ Çϱâ À§ÇÑ ÆÁÀ» Á¦°øÇÕ´Ï´Ù. ¶ÇÇÑ »ùÇà ±×¸®±â Äڵ带 Á¦°øÇÏ°í ±×¸®±â¸¦ °¡¼ÓÇϱâ À§ÇØ ¹«¾ùÀ» ÇØ¾ßÇϴ°¡¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| 3D SIMD Geometry¿Í
±¤¿ø ÆÄÀÌÇÁ¶óÀÎ(Lighting Pipeline)À» ÅëÇÕÇϱâ [Added: 3/1/2000] |
Ronen Zohar and Haim Barad | »õ·Î¿î P3 ¸í·É¾î¸¦ ÀÌ¿ëÇÏ¿© °ÔÀÓ¿£ÁøÀÇ ¼Óµµ¸¦ ³ôÀÌ´Â ¹æ¾÷À» ´Ù·ì´Ï´Ù. | ||
| ij½¬ ¸Þ¸ð¸®ÀÇ
ÈûÀ» ÀÌ¿ëÇϱâ [Added: 3/1/2000] |
Alexandre Macris and Pascal Urro | ij½¬ÀÇ ÀåÁ¡À» »ì¸° µ¥ÀÌÅÍ ±¸Á¶¸¦ »ç¿ëÇÏ´Â ´Ù¾çÇÑ ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| ÃÖÀûÈ
ÄÚ³Ê: C++À» ÀÌ¿ëÇÑ ÃÖÀûÈµÈ Çà·Ä ¶óÀ̺귯¸® [Added: 7/10/2000] |
Haim Barad | ÃֽЏ¶ÀÌÅ©·ÎÇÁ·Î¼¼¼ÀÇ SMID ±¸Á¶¸¦ Ȱ¿ëÇÏ´Â ¸ÅÆ®¸¯½º ÃÖÀûÈ ·çƾÀ» Á¦°øÇÕ´Ï´Ù. | ||
| ÃÖÀûÈ
ÄÚ³Ê: Cleaning Memory and Partial Stalls in Your Code [Added: 7/10/2000] |
Haim Barad | Explains the concept of partial stalls and how they affects performance on modern dynamic execution microarchitectures, relevant to Pentium Pro, Pentium II, and Pentium III processors. | ||
| ÃÖÀûÈ
ÄÚ³Ê: Á˼ÛÇÕ´Ï´Ù¸¸, »çÀÌÁî°¡ ¹®Á¦±º¿ä! [Added: 7/10/2000] |
Haim Barad | À¯¿ëÇÑ µ¥ÀÌÅÍ ÃÖÀûÈ °¡À̵å¶óÀÎÀ» Á¦½ÃÇϰí, °á±¹¿¡´Â Å©±â°¡ Áß¿äÇÑ ¹®Á¦¶ó´Â °ÍÀ» º¸¿©ÁÝ´Ï´Ù. | ||
| ÃÖÀûÈ
ÄÚ³Ê: ÆæÆ¼¾ö III ÇÁ·Î¼¼¼¸¦ ÀÌ¿ëÇÑ 4x4 º£Áö¾î ÆÐÄ¡ÀÇ ºÐÇÒ(tessellation) [Added: 4/27/2000] |
Haim Barad | 4x4 º£ÀÌÀú ÆÐÄ¡¸¦ ¼³¸íÇϰí, °î¸éÀ» ºÐÇÒÇÏ´Â ÃÖÀûÈµÈ ¿£ÁøÀ» Á¦ÀÛÇÏ´Â ¹æ¹ý°ú ¿¬¼ÓÀûÀÎ LODÀÇ Æ¯¼ºÀ» Àû¿ëÇÏ´Â ¹æ¹ý¿¡ °üÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| VTune
½ÇÇàºÐ¼®±â(Performance Analyzer)¸¦ ÀÌ¿ëÇÑ ÆæÆ¼¾ö
III »çÀü ÃÖÀûÈ(Prefetch Optimizations) [Added: 4/27/2000] |
Ornit Gross | SMID È®Àå¸í·É¾î¸¦ ÀÌ¿ëÇÑ »çÀü µ¥ÀÌÅÍ(prefetching data)¸¦ ÅëÇØ °ÔÀÓÀÇ ½ÇÇ༺´ÉÀ» Çâ»óÇϱâ. | ||
| C++À»
ÀÌ¿ëÇÑ ÃÖÀûÈ ÇÁ·Î±×·¡¹Ö [Added: 7/29/2000] |
Joris Timmermans | ºü¸¥ Äڵ尡 ¿ì¸® ¸ðµÎÀÇ ¸ñÇ¥ÀÔ´Ï´Ù. ÀÌ ¹®¼´Â C++¿¡¼ ÇÁ·Î±×·¥ÀÇ ¼º´ÉÀ» °³¼±Çϱâ À§ÇØ ¾Ë¾Æ¾ß¸¸ ÇÏ´Â ±â¹ý¿¡ °üÇÏ¿© ´Ù·ì´Ï´Ù | ||
| ÇÁ·ÎÆÄÀϸµ(Profiling),
µ¥ÀÌÅÍ ºÐ¼®(Data AnalEnsysis), ¹üÀ§¼º(Scalability), ±×¸®°í ¸¶¹ý ¼ýÀÚ(Magic Numbers), 2ºÎ: ¼ö¸¹Àº
Ư¼ºÀ» ÀÌ¿ëÇÏ´Â °Í°ú 7°¡ÁöÀÇ Ä¡¸íÀûÀÎ ½ÇÇ༺´É¿¡ °üÇÑ ¹üÁ˸¦
±Øº¹Çϱâ (Using Scalable
Features and Conquering the Seven Deadly Performance Sins) [Added: 8/24/2000] |
Herb Marselas | °ÔÀÓ ÃÖÀûÈ ½Ã¸®ÁîÀÇ µÎ ¹øÂ° ÆÄÆ® | ||
| ÇÁ·ÎÆÄÀϸµ(Profiling),
µ¥ÀÌÅÍ ºÐ¼®(Data Analysis), º¡À§¼º(Scalability), ±×¸®°í ¸¶¹ý¼ýÀÚ(Magic Numbers) [Added: 8/16/2000] |
Herb Marselas | ¿¡ÀÌÁö ¿Àºê ¿¥ÆÄÀ̾î 2¿¡¼ »ç¿ëÇÑ ½ÇÇ༺´É ÇÁ·ÎÆÄÀϸµÀ» ÅëÇØ °æÇèÇÑ ÆÁ, Æ®¸¯¿¡ ´ëÇÏ¿© À̾߱âÇÕ´Ï´Ù. À̸¦ÅëÇØ Àú»ç¾çÀÇ ÄÄÇ»ÅÍ¿¡¼ °ÔÀÓÀÌ Àß µ¿ÀÛÇÏ¿´½À´Ï´Ù. | ||
| VectorC¸¦
ÀÌ¿ëÇÏ¿© ¸Þ¸ð¸® Àбâ¿Í ¾²±â¸¦ °¡¼ÓÇϱâ [Added: 8/16/2000] |
Andrew Richards | ÀÌ ¹®¼´Â ½ÇÇ༺´ÉÀ» ³ôÀ̱â À§ÇÑ "¸ÕÀú ºÙÀ̱â(prefetching)"¿Í "ºñÀÓ½ÃÀû ÀúÀå°ø°£(non-temporal stores)"ÀÇ »ç¿ë¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. ¶ÇÇÑ µ¿ÀÏÇÑ ÀÛ¾÷¿¡ ´ëÇÏ¿© VectorC»Ó¸¸ ¾Æ´Ï¶ó ¾î¼Àºí¸® ¾ð¾î¸¦ ÀÌ¿ëÇÏ´Â °Í¿¡ °üÇØ ³íÀÇÇÕ´Ï´Ù. | ||
| MMX 3DNow¿Í
SSEÀÇ ÀåÁ¡À» Ȱ¿ëÇϱâ À§ÇØ VectorC¸¦ Ȱ¿ëÇϱâ [Added: 7/7/2000] |
Andrew Richards | VectorC´Â °ÔÀÓ °³¹ßÀÚµéÀ» À§ÇØ Æ¯º°È÷ °í¾ÈÇÑ »õ·Î¿î ÄÄÆÄÀÏ·¯ÀÔ´Ï´Ù. VectorCÀÇ °³¹ßÀÚ´Â ÀÌ ¹®¼¸¦ ÅëÇØ ÀÎÅÚ°ú AMDÀÇ ¸ÖƼ¹Ìµð¾î ±â´ÉÀ» ÃÖÀûÈÇÏ¿© ÀÌ¿ëÇϱâ À§ÇÑ ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| ÆæÆ¼¾ö
III ÇÁ·Î¼¼¼¸¦ À§ÇÑ ºñµð¿À ¾îÇø®ÄÉÀÌ¼Ç [Added: 7/10/2000] |
Asi Elbaz | ÆæÆ¼¾ö IIIÇÁ·Î¼¼¼¿Í SMIDÈ®ÀåÀÌ Á¤¼ö¿¡ ±âÃÊÇÑ ¾îÇø®ÄÉÀ̼ÇÀÇ ½ÇÇ༺´ÉÀ» ¾î¶»°Ô Çâ»ó½Ãų ¼ö Àִ°¡¿¡ ´ëÇÏ¿©, MPEGÀÎÄÚ´õ ¾îÇø®ÄÉÀ̼ÇÀ» ¿¹·Îµé¾î ¼³¸íÇÕ´Ï´Ù. | ||
| ½ºÅ©¸³ÅÍ(Scripting) | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| °ÔÀÓ ¿£Áø¿¡
¾ð¾î¸¦ Ãß°¡ÇÏ´Â°Í [Added: 2/22/2000] |
Robert Huebner | ½ºÅ©¸³ÅÍ ¾ð¾î¿¡ ´ëÇÑ ÈǸ¢ÇÑ ¼Ò°³ÀÔ´Ï´Ù. ƯÈ÷ "Dark Force 2 - Jedi Knight" ¿¡¼ »ç¿ëÇÑ ½ºÅ©¸³Æ® ¾ð¾î¸¦ ÁÖÀDZí°Ô »ìÆìº¾´Ï´Ù. | ||
| C++À»
ÀÌ¿ëÇÑ ½ºÅ©¸³Æ® ½Ã½ºÅÛÀÇ Á¦ÀÛ, 1Æí : ¼Ò°³ [Added: 1/14/2002] |
Greg Rosenblatt | ÀÌ ½Ã¸®ÁîÀÇ ¹®¼´Â µ¶Àڵ鿡°Ô ½ºÅ©¸³Æ® ½Ã½ºÅÛÀ» ¸¸µå´Âµ¥ ÇÊ¿äÇÑ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù. ÀÌ Ã¹ ¹øÂ° ¹®¼´Â ½ºÅ©¸³Æ® ½Ã½ºÅÛÀÇ ±âÃÊ¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| C++À»
ÀÌ¿ëÇÑ ½ºÅ©¸³Æ® ½Ã½ºÅÛÀÇ Á¦ÀÛ, 2Æí : µ¥ÀÌÅÍ È®Àå(Data Manipulation) [Added: 2/1/2002] |
Greg Rosenblatt | ÀÌ ¹®¼´Â ´ç½ÅÀÇ ÇÁ·Î±×·¥ÀÌ ½ºÅ©¸³ÅÍ ¸í·É¾î(instructions)¿¡ ÀÇÇÑ ºÎ°¡ÀûÀÎ µ¥ÀÌÅÍ ¿ä¼Ò(optional data components)¿¡ ÀÇÇØ ¹ß»ýÇÏ´Â µ¿ÀûÀÎ »óȲ(dynamic situations)À» ´Ù·ç´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| C++À»
ÀÌ¿ëÇÑ ½ºÅ©¸³Æ® ½Ã½ºÅÛÀÇ Á¦ÀÛ, 3Æí : µ¿Àû(Dynamic) ·Îµù [Added: 3/13/2002] |
Greg Rosenblatt | ½ºÅ©¸³Å͸¦ ·ÎµùÇÏ´Â µÎ°¡Áö Á¢±Ù¹æ¹ý : Á¶»ç(scanning)¿Í ºÎÇÕ(matching) | ||
| C++À»
ÀÌ¿ëÇÑ ½ºÅ©¸³Æ® ½Ã½ºÅÛÀÇ Á¦ÀÛ, 4Æí : ½ºÅÃ(stack)°ú ÇÁ·Î±×·¥
¼ø¼(Program Flow) [Added: 4/16/2002] |
Greg Rosenblatt | ÀÌ ¹®¼´Â °£´ÜÇÑ ¹ÙÀÌÆ®ÄÚµå ¸í·É¾î¸¦ ÅëÇØ °í±Þ ¾ð¾î¸¦ ¸ðµ¨¸µÇϱâ À§ÇÑ ½ºÅðú ÇÁ·Î±×·¥ ¼ø¼(program flow)¿¡ ´ëÇÑ °³³äÀ» ¼³¸íÇÕ´Ï´Ù. | ||
| ºü¸¥
½ºÅ©¸³Æ® - »çÀü°è»êÀ» ÀÌ¿ëÇÑ Á¢±Ù¹æ¹ý (Fast
Scripting - a pre-compiled approach) [Added: 5/31/2001] |
Micheal Ireland | ¾î¼Àºí¸® ½ºÅ¸ÀÏÀÇ ¸í·É¾î¸¦ ÀÌ¿ëÇÏ¿© °íÈ¿À²ÀÇ ½ºÅ©¸³Æ® ÇØ¼®À» °¡´ÉÇÏ°Ô ÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| °ÔÀÓ°³¹ßÀ»
À§ÇÑ ¸Æ½º ½ºÅ©¸³Æ®3 (MaxScript
3.0) [Added: 6/14/2000] |
Wyeth Ridgway | CÄڵ带 »ç¿ëÇÏÁö ¾Ê°í Max 3.0À» °ÔÀÓ ¿¡µðÅÍ·Î »ç¿ëÇÏ´Â ¹æ¹ýÀ» ¹è¿ï ¼ö ÀÖ½À´Ï´Ù. | ||
| °£´ÜÇÑ
°ÔÀÓ ½ºÅ©¸³Æ®, 1Æí : ½ºÅ©¸³Æ®¸¦ ÀúÀåÇϰí Àбâ [Added: 9/10/2000] |
David Goodlad | ÀÌ ½Ã¸®ÁîÀÇ Ã¹ ¹øÂ° ¹®¼¿¡¼´Â ½ºÅ©¸³Æ®¸¦ ÀÐ°í ¾²°í ÀúÀåÇÏ´Â ¹æ¹ý »Ó¸¸ ¾Æ´Ï¶ó ½ºÅ°¸³Æ® °³³ä°ú ±âÃÊ ±¸Á¶¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| °£´ÜÇÑ
°ÔÀÓ ½ºÅ©¸³Æ®, 2Æí : ½ºÅ©¸³Æ®°¡ ¹º°¡¸¦ ÇÏ°Ô ¸¸µé±â [Added: 10/30/2000] |
David Goodlad | 1Æí¿¡ À̾î, ½ºÆ®¸³Æ® ¾ð¾î°¡ VB¿¡¼ ½ÇÁ¦·Î ¾î¶»°Ô ÀÛµ¿ÇÏ´ÂÁö¸¦ ¼³¸íÇϰí, ´õ ³ª¾Æ°¡ ½ºÅ©¸³Æ®¾ð¾îÀÇ ±¸Á¶¿¡ ´ëÇÑ Áß¿ä Áú¹®¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| °£´ÜÇÑ
°ÔÀÓ ½ºÅ©¸³Æ®, 3Æí : ½ºÅ©¸³Æ® ¾ð¾î¸¦ À§ÇÑ Á¦¾î ±¸Á¶(Control
Structure) [Added: 12/22/2000] |
David Goodlad | 3Æí¿¡¼´Â, ¾ð¾îÀÇ ½ÇÇà ÄÁÆ®·ÑÀ» À§ÇÑ ±¸Á¶ (¿¹¸¦µé¸é if... then... else, for loop) »Ó¸¸ ¾Æ´Ï¶ó º¯¼ö¸¦ ´õÇÏ´Â ¹æ¹ý¿¡ ´ëÇÏ¿© ¼³¸íÇÕ´Ï´Ù. | ||
| Simple DirectMedia Layer = SDL | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| Win32¸¦
ÀÌ¿ëÇÑ °£´ÜÇÑ ´ÙÀÌ·ºÆ® ¹Ìµð¾î ·¹À̾î(Simple DirectMedia Layer
= SDL), 1Æí : SDLÀ» ÀÌ¿ëÇÑ ½Ã½ºÅÛ ¼¼ÆÃ [Added: 12/4/2001] |
Ernest Pazera | SDLÀ» »ç¿ëÇÏ´Â °³¹ß ½Ã½ºÅÛÀ» ±¸ÃàÇÒ ¶§ »ý°¢ÇØ¾ß ÇÏ´Â ¹®Á¦µé¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù. | ||
| Win32¸¦
ÀÌ¿ëÇÑ °£´ÜÇÑ ´ÙÀÌ·ºÆ® ¹Ìµð¾î ·¹À̾î, (Simple DirectMedia Layer
= SDL) 2Æí : SDL ºñµð¿À [Added: 12/17/2001] |
Ernest Pazera | 2Æí¿¡¼´Â, SDLÀÇ ºñµð¿À ÄÄÆ÷³ÍÆ®¿¡ ´ëÇÏ¿© ´Ù·ì´Ï´Ù. | ||
| ¼Ò½º ÄÚµå | ||||
| ÁÖÁ¦ | ÀúÀÚ | ¼³¸í | ||
| abermud [Added: 2/22/2002] |
Source code to a MUD. (151K zip) | |||
| Abuse [Added: 2/22/2002] |
The very popular Abuse, by Crack-dot-com. (2482K zip) | |||
| µð¼¾Æ®
I (Decent I) [Added: 2/22/2002] |
Slightly limited source to Descent I. (1475K self-extracting zip) | |||
| µÒ(DOOM) [Added: 2/22/2002] |
John Carmack | DOOM. 'Nuff said. (335K zip) | ||
| Freespace
2 [Added: 4/29/2002] |
Volition | The Freespace 2 source code from Volition (2.65 mb). | ||
| Golgotha [Added: 2/22/2002] |
The late Crack-dot-com's Golgotha engine. Warning, this is huge. (33,996K zip) | |||
| ÄùÀÌÅ©
1 (Quake
1)1 [Added: 2/22/2002] |
John Carmack | The original Quake. (3.06MB zip) | ||
| ÄùÀÌÅ©
2 (Quake
2) [Added: 2/22/2002] |
John Carmack | Yes, this is the actual source code. (1.41 MB zip) | ||
| ¿ïÆæ½´Å¸ÀÎ
3D (Wolfenstein
3D) [Added: 2/22/2002] |
John Carmack | The timeless 3D FPS, Wolfenstein 3D, from id. (564K zip) | ||
| Zork [Added: 2/22/2002] |
The text adventure game to end all text adventure games. (302K zip) | |||
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